84 lines
1.6 KiB
Markdown
84 lines
1.6 KiB
Markdown
# Roadmap
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- [ ] Test Map
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- [ ] Vehicles
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- [ ] Swimming
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- [x] Oxygen-Meter
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- [ ] ordentliches HUD bauen
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- [ ] Elemente müssen variable und optional sein.
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- [ ] Global Progress Object
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- [ ] Menus & Textboxes
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- [ ] Save & Load
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- [ ] Mobile Controls
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- [ ] Collision Boxes (nicht identisch mit der Sprite-Größe)
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- [ ] Spores
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- [ ] Webhosting
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- [ ] Boss Battles
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## Absolute Minimum to Finished
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- Swimming with depleting oxygen
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- 1 vehicle
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- Winning condition
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## Biomes & Levelsetups
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- above sealevel
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- islands with different biomes (desert (with pyramid), forest/jungle, mysterious swamp, crystal)
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- islands are connected via underwater cave system
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- below sealevel
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- caves (regular, ice, colorful underground mushroom forest (game should never feel gloomy but fun!), deep sea alien?)
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- boss-levels
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## Objects & Variables
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- GlobalProgress
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```json
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GlobalProgress {
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"player": {
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"currentHitpoints": 3,
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"maxHitpoints": 5,
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"collectedCrystals": 26,
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"oxygen": 70,
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"maxOxygen": 70,
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"ammo": {
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"blaster": 10,
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"rocketLauncher": 5,
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"pulseRifle": 20,
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},
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"x": 53, // ?
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"y": 345, // ?
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"inVehicle": false, // ?
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},
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"upgrades": {
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"jumpBoots": false,
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"fins": false, // faster swimming
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"oxygenTank1": false,
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"oxygenTank2": false,
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},
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"weapons": {
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"blaster": true,
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"rocketLauncher": false,
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"pulseRifle": false, // high firing rate, low damage
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},
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"beatenBosses": {
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"boss1": true,
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"boss2": false,
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"boss3": false,
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},
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"vehicles": {
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"submarine": {
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"batteryLvl1": true,
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"batteryLvl2": false,
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"thermalConverter": false, // regenerate battery at thermal vents
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"hullPlating": false,
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},
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},
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}
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```
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