add oxygen meter
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After Width: | Height: | Size: 109 KiB |
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After Width: | Height: | Size: 106 KiB |
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After Width: | Height: | Size: 119 KiB |
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After Width: | Height: | Size: 58 KiB |
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After Width: | Height: | Size: 128 KiB |
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After Width: | Height: | Size: 4.1 KiB |
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After Width: | Height: | Size: 19 KiB |
@@ -2,12 +2,15 @@
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- [ ] Test Map
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- [ ] Vehicles
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- [ ] Swimming (inkl. Oxygen-Meter)
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- [ ] ordentlichs HUD bauen
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- [ ] Swimming
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- [x] Oxygen-Meter
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- [ ] ordentliches HUD bauen
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- [ ] Elemente müssen variable und optional sein.
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- [ ] Global Progress Object
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- [ ] Menus & Textboxes
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- [ ] Save & Load
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- [ ] Mobile Controls
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- [ ] Collision Boxes (nicht identisch mit der Sprite-Größe)
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- [ ] Spores
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- [ ] Webhosting
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- [ ] Boss Battles
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@@ -41,6 +44,8 @@ GlobalProgress {
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"currentHitpoints": 3,
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"maxHitpoints": 5,
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"collectedCrystals": 26,
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"oxygen": 70,
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"maxOxygen": 70,
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"ammo": {
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"blaster": 10,
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"rocketLauncher": 5,
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@@ -185,6 +185,7 @@ function addAmmo(p) {
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}
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}
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// * Check if Player is Swimming or Diving
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function checkLiquids() {
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var n, max, l
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for (n = 0, max = liquids.length; n < max; n++) {
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@@ -197,6 +198,38 @@ function checkLiquids() {
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} else {
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player.swimming = false
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}
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if (
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overlap(
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player.x,
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player.y - player.height,
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TILE,
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TILE,
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l.x,
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l.y,
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l.width,
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l.height
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)
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) {
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player.diving = true
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reduceOxygen(4)
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} else {
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player.diving = false
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replenishOxygen(16)
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}
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}
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}
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// * Reduce & Replenish Oxygen Functions
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function reduceOxygen(rate) {
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if (player.diving && globalObject.oxygen >= 0) {
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globalObject.oxygen -= rate / 100
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} else if (player.vul) {
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reduceHitpoints(player, 1, 2000)
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}
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}
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function replenishOxygen(rate) {
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if (globalObject.oxygen <= globalObject.maxOxygen) {
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globalObject.oxygen += rate / 100
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}
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}
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@@ -252,7 +285,9 @@ function killMonster(monster) {
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}
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// * Take Damage Function
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function reduceHitpoints(entity, damage) {
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function reduceHitpoints(entity, damage, timeout) {
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const milliceconds = timeout || 1500
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if (
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entity.player ? globalObject.hitpoints > 1 : entity.currentHitpoints > 1
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) {
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@@ -265,7 +300,7 @@ function reduceHitpoints(entity, damage) {
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setTimeout(() => {
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entity.vul = true
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entity.hurt = false
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}, 1500)
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}, milliceconds)
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} else killEntity(entity)
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}
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@@ -285,6 +320,7 @@ function killPlayer(player) {
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player.y = player.start.y
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player.dx = player.dy = 0
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globalObject.hitpoints = player.maxHitpoints
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globalObject.oxygen = globalObject.maxOxygen
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globalObject.lifes--
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console.log('log globalObject: ', globalObject.lifes)
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}
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@@ -83,12 +83,16 @@ function toggleDevInfos() {
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}
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}
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// * HUD Renderfunktion
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function renderHudSprites() {
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const hudObject = {
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player_hitpoints: player.currentHitpoints,
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player_collected: player.collected,
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player_hitpoints: globalObject.hitpoints,
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player_collected: globalObject.collected,
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player_lifes: globalObject.lifes,
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player_ammo: globalObject.ammo,
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player_swimming: player.swimming,
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player_diving: player.diving,
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player_oxygen: Math.trunc(globalObject.oxygen),
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}
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function hitpoints() {
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@@ -98,8 +102,16 @@ function renderHudSprites() {
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ctx.font = '12px C64 TrueType'
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ctx.fillStyle = 'white'
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ctx.fillText(`lifes: ${hudObject.player_lifes}`, 50, 50)
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// Hitpoints
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ctx.fillText(`HP: ${hudObject.player_hitpoints}`, 20, 40)
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// Extralifes
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ctx.fillText(`lifes: ${hudObject.player_lifes}`, 20, 20)
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// Ammo
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ctx.fillText(`ammo: ${hudObject.player_ammo}`, 200, 50)
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// Oxygen
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ctx.fillText(`O2: ${hudObject.player_oxygen}`, 200, 20)
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ctx.restore()
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}
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hitpoints()
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@@ -11,6 +11,20 @@ let globalObject = {
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killed: null,
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ammo: 10,
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maxAmmo: 10,
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oxygen: 70,
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upgrades: {
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jumpboots: false,
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oxygenTank1: false,
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oxygenTank2: false,
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},
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get maxOxygen() {
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if (this.upgrades.oxygenTank2) {
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return 240
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}
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if (this.upgrades.oxygenTank1) {
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return 120
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} else return 60
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},
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}
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// * Import tiles and level map //
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@@ -330,6 +344,7 @@ let globalPlayer = {
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interact: false,
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shooting: false,
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swimming: false,
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diving: false,
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sprites: {
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idle: {
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tiles: [5],
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