Files
smugglers-run/hooks/useGameEngine.ts
T
2026-02-07 20:11:26 +01:00

192 lines
5.2 KiB
TypeScript

"use client";
import { useState, useEffect, useCallback } from "react";
import { Planet, Starship } from "@/types/swapi";
import { fetchPlanets, fetchStarships } from "@/services/swapi";
import { LogEntry } from "@/components/EventLog";
import { t } from "@/content/locales";
export function useGameEngine() {
const [planets, setPlanets] = useState<Planet[]>([]);
const [starships, setStarships] = useState<Starship[]>([]);
const [loading, setLoading] = useState<boolean>(true);
const [gameStarted, setGameStarted] = useState(false);
const [isGameOver, setIsGameOver] = useState(false);
const [credits, setCredits] = useState<number>(100);
const [hp, setHp] = useState<number>(10);
const [currentLocationId, setCurrentLocationId] = useState<string>("");
const [selectedPlanet, setSelectedPlanet] = useState<Planet | null>(null);
const [isJumping, setIsJumping] = useState<boolean>(false);
const [activeEnemy, setActiveEnemy] = useState<Starship | null>(null);
const [logs, setLogs] = useState<LogEntry[]>([]);
const addLog = useCallback(
(message: string, type: LogEntry["type"] = "info") => {
const newLog: LogEntry = {
id: Math.random().toString(36).substring(2, 9),
message,
type,
timestamp: new Date().toLocaleTimeString([], {
hour: "2-digit",
minute: "2-digit",
}),
};
setLogs((prev) => [...prev, newLog]);
},
[],
);
useEffect(() => {
async function initGame() {
try {
const [planets, ships] = await Promise.all([
fetchPlanets(),
fetchStarships(),
]);
setPlanets(planets);
setStarships(ships);
if (planets.length > 0) setCurrentLocationId(planets[0].id);
addLog(t.ENGINE.BOOT.SUCCESS, "success");
} catch (error) {
addLog(t.ENGINE.BOOT.ERROR, "danger");
} finally {
setLoading(false);
}
}
initGame();
}, [addLog]);
const startGame = () => {
setGameStarted(true);
addLog(t.ENGINE.BOOT.WELCOME, "info");
};
const executeJump = async () => {
if (!selectedPlanet || selectedPlanet.id === currentLocationId) return;
setIsJumping(true);
addLog(
`${t.ENGINE.JUMP.INIT(selectedPlanet.name)} ${t.ENGINE.DICE.ROLLING_1W6}`,
"info",
);
setTimeout(() => {
const roll = Math.floor(Math.random() * 6) + 1;
const rollInfo = t.ENGINE.DICE.RESULT_1W6(roll);
if (roll >= 5) {
const randomShip =
starships[Math.floor(Math.random() * starships.length)];
setActiveEnemy(randomShip);
addLog(
`${rollInfo} ${t.ENGINE.JUMP.INTERCEPTION(randomShip.name)}`,
"danger",
);
} else {
const reward = 150;
setCredits((prev) => prev + reward);
setCurrentLocationId(selectedPlanet.id);
addLog(
`${rollInfo} ${t.ENGINE.JUMP.SUCCESS(selectedPlanet.name, reward)}`,
"success",
);
}
setIsJumping(false);
setSelectedPlanet(null);
}, 1200);
};
const executeEscape = () => {
if (!activeEnemy) return;
addLog(`${t.ENGINE.ESCAPE.INIT} ${t.ENGINE.DICE.ROLLING_1W6}`, "info");
setTimeout(() => {
const roll = Math.floor(Math.random() * 6) + 1;
const rollInfo = t.ENGINE.DICE.RESULT_1W6(roll);
if (roll <= 2) {
const damage = 1;
setHp((prev) => Math.max(0, prev - damage));
addLog(
`${rollInfo} ${t.ENGINE.ESCAPE.FAIL(activeEnemy.name, damage)}`,
"danger",
);
} else {
setActiveEnemy(null);
addLog(`${rollInfo} ${t.ENGINE.ESCAPE.SUCCESS}`, "success");
}
}, 800);
};
const handleAttack = () => {
if (!activeEnemy) return;
addLog(
`${t.ENGINE.COMBAT.INIT(activeEnemy.name)} ${t.ENGINE.DICE.ROLLING_2W6}`,
"info",
);
setTimeout(() => {
const d1 = Math.floor(Math.random() * 6) + 1;
const d2 = Math.floor(Math.random() * 6) + 1;
const total = d1 + d2;
const rollInfo = t.ENGINE.DICE.RESULT_2W6(d1, d2, total);
if (total >= activeEnemy.ds) {
const loot = 300;
setCredits((prev) => prev + loot);
setActiveEnemy(null);
addLog(
`${rollInfo} ${t.ENGINE.COMBAT.VICTORY(activeEnemy.name, loot)}`,
"success",
);
} else {
const diff = activeEnemy.ds - total;
setHp((prev) => Math.max(0, prev - diff));
addLog(
`${rollInfo} ${t.ENGINE.COMBAT.COUNTER(activeEnemy.name, diff)}`,
"danger",
);
}
}, 1000);
};
useEffect(() => {
if (hp <= 0 && !isGameOver) {
setIsGameOver(true);
addLog(t.ENGINE.SYSTEMS.CRITICAL_FAILURE, "danger");
}
}, [hp, isGameOver, addLog]);
const restartGame = () => {
setHp(10);
setCredits(100);
setIsGameOver(false);
setActiveEnemy(null);
setSelectedPlanet(null);
setLogs([]);
addLog(t.ENGINE.BOOT.RESTART, "success");
};
return {
planets,
starships,
loading,
gameStarted,
startGame,
credits,
hp,
currentLocationId,
selectedPlanet,
setSelectedPlanet,
executeEscape,
executeJump,
handleAttack,
isJumping,
activeEnemy,
logs,
isGameOver,
restartGame,
};
}