Files
gameboy-submarine/res/Sprites.c
T

142 lines
5.6 KiB
C

/*
SPRITES.C
Tile Source File.
Info:
Form : All tiles as one unit.
Format : Gameboy 4 color.
Compression : None.
Counter : None.
Tile size : 8 x 8
Tiles : 0 to 30
Palette colors : None.
SGB Palette : None.
CGB Palette : None.
Convert to metatiles : No.
This file was generated by GBTD v2.2
*/
#include <gb/metasprites.h>
/* Start of tile array. */
unsigned char sprites[] =
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02,
0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F,
0x6F, 0x68, 0x57, 0x79, 0xE7, 0x9A, 0xA7, 0xDA,
0x91, 0xFF, 0x78, 0x7F, 0x6F, 0x6F, 0x07, 0x07,
0x00, 0x00, 0x80, 0xC0, 0x80, 0x80, 0x80, 0x80,
0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE,
0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51,
0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F,
0x6F, 0x68, 0x77, 0x79, 0x87, 0xFA, 0xE7, 0x9A,
0xF1, 0x9F, 0x58, 0x7F, 0x6F, 0x6F, 0x07, 0x07,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0,
0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE,
0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51,
0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8,
0x01, 0x01, 0x07, 0x06, 0x0F, 0x08, 0x1F, 0x10,
0x3F, 0x20, 0x7F, 0x47, 0xFF, 0x9E, 0xFF, 0xBD,
0xFF, 0xFD, 0x3F, 0x3E, 0x1F, 0x17, 0x1F, 0x10,
0x3F, 0x25, 0x3F, 0x25, 0x1F, 0x15, 0x1F, 0x15,
0x80, 0x80, 0xE0, 0x60, 0xF0, 0x10, 0xF8, 0x08,
0xFC, 0x04, 0xFE, 0xE2, 0xFF, 0x79, 0xFF, 0xBD,
0xFF, 0xBF, 0xFC, 0x7C, 0xF8, 0xE8, 0xF8, 0x08,
0xFC, 0xA4, 0xFC, 0xA4, 0xF8, 0xA8, 0xF8, 0xA8,
0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x0F, 0x0C,
0x1F, 0x10, 0x3F, 0x20, 0x7F, 0x47, 0xFF, 0x9C,
0xFF, 0xBB, 0xFF, 0xFB, 0x7F, 0x5C, 0xFF, 0x8F,
0x7F, 0x48, 0x3F, 0x25, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0, 0xF0, 0x30,
0xF8, 0x08, 0xFC, 0x04, 0xFE, 0xE2, 0xFF, 0x39,
0xFF, 0xDD, 0xFF, 0xDF, 0xFE, 0x3A, 0xFF, 0xF1,
0xFE, 0x12, 0xFC, 0xA4, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x01,
0x00, 0x03, 0x01, 0x66, 0xC2, 0x2D, 0x05, 0xFA,
0x02, 0x7D, 0x04, 0x1B, 0x00, 0x7F, 0x03, 0xFE,
0xC1, 0x2F, 0x00, 0x67, 0x00, 0x03, 0x00, 0x00,
0x80, 0x00, 0xE0, 0x00, 0x20, 0xC0, 0xF0, 0x08,
0x10, 0xFC, 0x20, 0xFE, 0xCC, 0x7F, 0x5A, 0xF7,
0xD2, 0x7F, 0x4C, 0xFF, 0x21, 0xFF, 0xD2, 0x3F,
0xC0, 0x3F, 0xC0, 0xFE, 0x00, 0xF8, 0x00, 0x00,
0x07, 0x00, 0x0F, 0x00, 0x1C, 0x01, 0x38, 0x07,
0x30, 0x0F, 0x28, 0x07, 0x3F, 0x00, 0x12, 0x00,
0x12, 0x00, 0x22, 0x00, 0x24, 0x00, 0x24, 0x00,
0x24, 0x00, 0x12, 0x00, 0x02, 0x00, 0x02, 0x00,
0xE0, 0x00, 0xD0, 0x00, 0x38, 0xC0, 0x1C, 0xE0,
0x0C, 0xF0, 0x0C, 0xE0, 0xFC, 0x00, 0x48, 0x00,
0x44, 0x00, 0x44, 0x00, 0x44, 0x00, 0x48, 0x00,
0x28, 0x00, 0x28, 0x00, 0x20, 0x00, 0x20, 0x00,
0x07, 0x00, 0x0F, 0x00, 0x1C, 0x01, 0x38, 0x07,
0x30, 0x0F, 0x28, 0x07, 0x3F, 0x00, 0x12, 0x00,
0x09, 0x00, 0x11, 0x00, 0x12, 0x00, 0x22, 0x00,
0x22, 0x00, 0x24, 0x00, 0x04, 0x00, 0x04, 0x00,
0xE0, 0x00, 0xD0, 0x00, 0x38, 0xC0, 0x1C, 0xE0,
0x0C, 0xF0, 0x0C, 0xE0, 0xFC, 0x00, 0x48, 0x00,
0x90, 0x00, 0x90, 0x00, 0x90, 0x00, 0x48, 0x00,
0x48, 0x00, 0x50, 0x00, 0x80, 0x00, 0x80, 0x00,
0x3C, 0x3C, 0x7E, 0x42, 0xE7, 0x99, 0xDF, 0xA5,
0xDF, 0xA5, 0xFF, 0x99, 0x7E, 0x42, 0x3C, 0x3C,
0x18, 0x18, 0x3C, 0x24, 0x7E, 0x4A, 0x7E, 0x4A,
0x7E, 0x4A, 0x76, 0x5A, 0x3C, 0x24, 0x18, 0x18,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
/* Submarine Metatile index */
const unsigned char submarine_tilemap[] =
{
0x00, 0x02, 0x01, 0x03};
// Create the metasprite structure for the character
const metasprite_t submarine_metasprite[] = {
{.dy = -8, .dx = -8, .dtile = 0, .props = 0},
{.dy = 0, .dx = 8, .dtile = 2, .props = 0},
{.dy = 8, .dx = -8, .dtile = 1, .props = 0},
{.dy = 0, .dx = 8, .dtile = 3, .props = 0},
METASPR_TERM};
const metasprite_t submarine_metasprite2[] = {
{.dy = -8, .dx = -8, .dtile = 0, .props = 0},
{.dy = 0, .dx = 8, .dtile = 2, .props = 0},
{.dy = 8, .dx = -8, .dtile = 5, .props = 0},
{.dy = 0, .dx = 8, .dtile = 3, .props = 0},
METASPR_TERM};
/* Submarine Metatile index */
const unsigned char squid_tilemap[] =
{
0x08, 0x09, 0x11, 0x11};
const metasprite_t squid_metasprite[] = {
{.dy = -8, .dx = -8, .dtile = 8, .props = 0},
{.dy = 0, .dx = 8, .dtile = 10, .props = 0},
{.dy = 8, .dx = -8, .dtile = 9, .props = 0},
{.dy = 0, .dx = 8, .dtile = 11, .props = 0},
METASPR_TERM};
const metasprite_t squid_metasprite2[] = {
{.dy = -8, .dx = -8, .dtile = 12, .props = 0},
{.dy = 0, .dx = 8, .dtile = 14, .props = 0},
{.dy = 8, .dx = -8, .dtile = 13, .props = 0},
{.dy = 0, .dx = 8, .dtile = 15, .props = 0},
METASPR_TERM};
/* Submarine Metatile index */
const unsigned char fish_tilemap[] =
{
0x16, 0x17, 0x18, 0x19};
const metasprite_t fish_metasprite[] = {
{.dy = -8, .dx = -8, .dtile = 16, .props = 0},
{.dy = 0, .dx = 8, .dtile = 18, .props = 0},
{.dy = 8, .dx = -8, .dtile = 17, .props = 0},
{.dy = 0, .dx = 8, .dtile = 19, .props = 0},
METASPR_TERM};
/* End of SPRITES.C */