Files
gameboy-submarine/res/submarine_sprites.c
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2024-04-08 23:56:20 +02:00

76 lines
2.6 KiB
C

/*
SUBMARINE.C
Tile Source File.
Info:
Form : All tiles as one unit.
Format : Gameboy 4 color.
Compression : None.
Counter : None.
Tile size : 8 x 8
Tiles : 0 to 12
Palette colors : None.
SGB Palette : None.
CGB Palette : None.
Convert to metatiles : No.
This file was generated by GBTD v2.2
*/
#include <gb/metasprites.h>
/* Start of tile array. */
unsigned char submarine_tileset[] =
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02,
0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F,
0x6F, 0x68, 0x57, 0x79, 0xE7, 0x9A, 0xA7, 0xDA,
0x91, 0xFF, 0x78, 0x7F, 0x6F, 0x6F, 0x07, 0x07,
0x00, 0x00, 0x80, 0xC0, 0x80, 0x80, 0x80, 0x80,
0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE,
0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51,
0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F,
0x0F, 0x08, 0x17, 0x19, 0xE7, 0xFA, 0xE7, 0x9A,
0xF1, 0xFF, 0x18, 0x1F, 0x0F, 0x0F, 0x07, 0x07,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0,
0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE,
0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51,
0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8,
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02,
0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F,
0x8F, 0x88, 0x97, 0x99, 0xE7, 0xFA, 0xE7, 0x9A,
0xF1, 0xFF, 0x98, 0x9F, 0x8F, 0x8F, 0x07, 0x07,
0x00, 0x00, 0x80, 0xC0, 0x80, 0x80, 0x80, 0x80,
0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE,
0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51,
0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
/* Metatile index */
const unsigned char submarine_tilemap[] =
{
0x00, 0x02, 0x01, 0x03};
// Create the metasprite structure for the character
const metasprite_t submarine_metasprite[] = {
{.dy = -8, .dx = -8, .dtile = 0, .props = 0},
{.dy = 0, .dx = 8, .dtile = 2, .props = 0},
{.dy = 8, .dx = -8, .dtile = 1, .props = 0},
{.dy = 0, .dx = 8, .dtile = 3, .props = 0},
METASPR_TERM};
const metasprite_t submarine_metasprite2[] = {
{.dy = -8, .dx = -8, .dtile = 0, .props = 0},
{.dy = 0, .dx = 8, .dtile = 2, .props = 0},
{.dy = 8, .dx = -8, .dtile = 5, .props = 0},
{.dy = 0, .dx = 8, .dtile = 3, .props = 0},
METASPR_TERM};
/* End of SUBMARINE.C */