move project to this repo
This commit is contained in:
+1
-1
@@ -1,6 +1,6 @@
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.DS_Store
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.DS_Store
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**/obj
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**/obj
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*/gbdk
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**/gbdk
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# Prerequisites
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# Prerequisites
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*.d
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*.d
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Vendored
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{
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"configurations": [
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{
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"name": "Win32",
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"includePath": [
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"${workspaceFolder}/**"
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],
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"defines": [
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"_DEBUG",
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"UNICODE",
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"_UNICODE"
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]
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}
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],
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"version": 4
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}
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Vendored
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{
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"files.associations": {
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"*.md": "markdown",
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"stdio.h": "c",
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"gb.h": "c",
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"font.h": "c",
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"smiley.h": "c",
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"character.h": "c",
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"metasprites.h": "c",
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"blankscreen.h": "c",
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"underwater_map.h": "c",
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"collision.h": "c",
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"common.h": "c",
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"actor.h": "c"
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}
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}
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#
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# A Makefile that compiles all .c and .s files in "src" and "res"
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# subdirectories and places the output in a "obj" subdirectory
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#
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# If you move this project you can change the directory
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# to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
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GBDK_HOME = gbdk
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LCC = $(GBDK_HOME)bin/lcc
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# You can set flags for LCC here
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# For example, you can uncomment the line below to turn on debug output
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# LCCFLAGS += -debug # Uncomment to enable debug output
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# LCCFLAGS += -v # Uncomment for lcc verbose output
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# You can set the name of the .gb ROM file here
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PROJECTNAME = Submarine
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SRCDIR = src
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OBJDIR = obj
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RESDIR = res
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BINS = $(OBJDIR)/$(PROJECTNAME).gb
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CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
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ASMSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
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OBJS = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
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all: prepare $(BINS)
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compile.bat: Makefile
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@echo "REM Automatically generated from Makefile" > compile.bat
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@make -sn | sed y/\\//\\\\/ | sed s/mkdir\ -p\/mkdir\/ | grep -v make >> compile.bat
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# Compile .c files in "src/" to .o object files
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$(OBJDIR)/%.o: $(SRCDIR)/%.c
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$(LCC) $(LCCFLAGS) -c -o $@ $<
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# Compile .c files in "res/" to .o object files
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$(OBJDIR)/%.o: $(RESDIR)/%.c
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$(LCC) $(LCCFLAGS) -c -o $@ $<
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# Compile .s assembly files in "src/" to .o object files
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$(OBJDIR)/%.o: $(SRCDIR)/%.s
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$(LCC) $(LCCFLAGS) -c -o $@ $<
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# If needed, compile .c files in "src/" to .s assembly files
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# (not required if .c is compiled directly to .o)
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$(OBJDIR)/%.s: $(SRCDIR)/%.c
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$(LCC) $(LCCFLAGS) -S -o $@ $<
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# Link the compiled object files into a .gb ROM file
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$(BINS): $(OBJS)
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$(LCC) $(LCCFLAGS) -o $(BINS) $(OBJS)
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prepare:
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mkdir -p $(OBJDIR)
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clean:
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# rm -f *.gb *.ihx *.cdb *.adb *.noi *.map
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rm -f $(OBJDIR)/*.*
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@@ -1,2 +1,11 @@
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# gameboy-submarine
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# A template project with a Makefile that supports sub-directories.
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A gameboy game developed with gbdk
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The Makefile will automatically detect and compile new source files when they are added to the "src" and "res" directories.
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Project directories
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- src: Main program source files (.c, .h, .s) can go here
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- res: Program graphics and audio source files (.c, .h, .s) can go here
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- obj: Compiled ROM (.gb) and debug files go in this directory
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Must have gbdk-2020 in a folder named "gbdk" in the root folder.
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+15
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REM Automatically generated from Makefile
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mkdir obj
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gbdk\bin\lcc -c -o obj\main.o src\main.c
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gbdk\bin\lcc -c -o obj\actor.o src\actor.c
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gbdk\bin\lcc -c -o obj\collision.o src\collision.c
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gbdk\bin\lcc -c -o obj\submarine_sprites.o res\submarine_sprites.c
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gbdk\bin\lcc -c -o obj\alphabet.o res\alphabet.c
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gbdk\bin\lcc -c -o obj\blankScreen.o res\blankScreen.c
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gbdk\bin\lcc -c -o obj\helloWorld.o res\helloWorld.c
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gbdk\bin\lcc -c -o obj\hud.o res\hud.c
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gbdk\bin\lcc -c -o obj\underwater_tiles.o res\underwater_tiles.c
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gbdk\bin\lcc -c -o obj\underwater_map.o res\underwater_map.c
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gbdk\bin\lcc -c -o obj\tileset.o res\collision-test\tileset.c
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gbdk\bin\lcc -c -o obj\tilemap.o res\collision-test\tilemap.c
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gbdk\bin\lcc -o obj\Submarine.gb obj\main.o obj\actor.o obj\collision.o obj\submarine_sprites.o obj\alphabet.o obj\blankScreen.o obj\helloWorld.o obj\hud.o obj\underwater_tiles.o obj\underwater_map.o obj\tileset.o obj\tilemap.o
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+125
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/*
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ALPHABET.C
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Tile Source File.
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Info:
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Form : All tiles as one unit.
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Format : Gameboy 4 color.
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Compression : None.
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Counter : None.
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Tile size : 8 x 8
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Tiles : 0 to 47
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Palette colors : None.
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SGB Palette : None.
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CGB Palette : None.
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Convert to metatiles : No.
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This file was generated by GBTD v2.2
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*/
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/* Start of tile array. */
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unsigned char alphabet[] =
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{
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0x7C, 0x7C, 0x86, 0x86, 0x8A, 0x8A, 0x92, 0x92,
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|
0xA2, 0xA2, 0xC2, 0xC2, 0x7C, 0x7C, 0x00, 0x00,
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|
0x10, 0x10, 0x30, 0x30, 0x10, 0x10, 0x10, 0x10,
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|
0x10, 0x10, 0x10, 0x10, 0x7C, 0x7C, 0x00, 0x00,
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||||||
|
0x7C, 0x7C, 0x82, 0x82, 0x02, 0x02, 0x1C, 0x1C,
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||||||
|
0x60, 0x60, 0x80, 0x80, 0xFE, 0xFE, 0x00, 0x00,
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||||||
|
0xFE, 0xFE, 0x04, 0x04, 0x18, 0x18, 0x04, 0x04,
|
||||||
|
0x02, 0x02, 0x82, 0x82, 0x7C, 0x7C, 0x00, 0x00,
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||||||
|
0x0C, 0x0C, 0x14, 0x14, 0x24, 0x24, 0x44, 0x44,
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||||||
|
0x84, 0x84, 0xFE, 0xFE, 0x04, 0x04, 0x00, 0x00,
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||||||
|
0xFC, 0xFC, 0x80, 0x80, 0xFC, 0xFC, 0x02, 0x02,
|
||||||
|
0x02, 0x02, 0x82, 0x82, 0x7C, 0x7C, 0x00, 0x00,
|
||||||
|
0x7C, 0x7C, 0x80, 0x80, 0x80, 0x80, 0xFC, 0xFC,
|
||||||
|
0x82, 0x82, 0x82, 0x82, 0x7C, 0x7C, 0x00, 0x00,
|
||||||
|
0xFE, 0xFE, 0x82, 0x82, 0x04, 0x04, 0x08, 0x08,
|
||||||
|
0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00, 0x00,
|
||||||
|
0x7C, 0x7C, 0x82, 0x82, 0x82, 0x82, 0x7C, 0x7C,
|
||||||
|
0x82, 0x82, 0x82, 0x82, 0x7C, 0x7C, 0x00, 0x00,
|
||||||
|
0x7C, 0x7C, 0x82, 0x82, 0x82, 0x82, 0x7E, 0x7E,
|
||||||
|
0x02, 0x02, 0x02, 0x02, 0x7C, 0x7C, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x30, 0x30, 0x30, 0x30, 0x00, 0x00,
|
||||||
|
0x30, 0x30, 0x30, 0x30, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x08, 0x08, 0x2E, 0x2E, 0xF8, 0xF8, 0x28, 0x28,
|
||||||
|
0x3E, 0x3E, 0xE8, 0xE8, 0x20, 0x20, 0x00, 0x00,
|
||||||
|
0x08, 0x08, 0x10, 0x10, 0x20, 0x20, 0x40, 0x40,
|
||||||
|
0x20, 0x20, 0x10, 0x10, 0x08, 0x08, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x7C, 0x7C, 0x00, 0x00,
|
||||||
|
0x7C, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x20, 0x20, 0x10, 0x10, 0x08, 0x08, 0x04, 0x04,
|
||||||
|
0x08, 0x08, 0x10, 0x10, 0x20, 0x20, 0x00, 0x00,
|
||||||
|
0x3C, 0x3C, 0x42, 0x42, 0x02, 0x02, 0x0C, 0x0C,
|
||||||
|
0x10, 0x10, 0x00, 0x00, 0x10, 0x10, 0x00, 0x00,
|
||||||
|
0x7C, 0x7C, 0x82, 0x82, 0x9A, 0x9A, 0xAA, 0xAA,
|
||||||
|
0xBC, 0xBC, 0x80, 0x80, 0x7C, 0x7C, 0x00, 0x00,
|
||||||
|
0x38, 0x38, 0x44, 0x44, 0x82, 0x82, 0x82, 0x82,
|
||||||
|
0xFE, 0xFE, 0x82, 0x82, 0x82, 0x82, 0x00, 0x00,
|
||||||
|
0xFC, 0xFC, 0x82, 0x82, 0x82, 0x82, 0xFC, 0xFC,
|
||||||
|
0x82, 0x82, 0x82, 0x82, 0xFC, 0xFC, 0x00, 0x00,
|
||||||
|
0x7C, 0x7C, 0x82, 0x82, 0x80, 0x80, 0x80, 0x80,
|
||||||
|
0x80, 0x80, 0x82, 0x82, 0x7C, 0x7C, 0x00, 0x00,
|
||||||
|
0xF8, 0xF8, 0x84, 0x84, 0x82, 0x82, 0x82, 0x82,
|
||||||
|
0x82, 0x82, 0x84, 0x84, 0xF8, 0xF8, 0x00, 0x00,
|
||||||
|
0xFE, 0xFE, 0x80, 0x80, 0x80, 0x80, 0xFC, 0xFC,
|
||||||
|
0x80, 0x80, 0x80, 0x80, 0xFE, 0xFE, 0x00, 0x00,
|
||||||
|
0xFE, 0xFE, 0x80, 0x80, 0x80, 0x80, 0xFC, 0xFC,
|
||||||
|
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00,
|
||||||
|
0x7C, 0x7C, 0x82, 0x82, 0x80, 0x80, 0x80, 0x80,
|
||||||
|
0x8E, 0x8E, 0x82, 0x82, 0x7E, 0x7E, 0x00, 0x00,
|
||||||
|
0x82, 0x82, 0x82, 0x82, 0x82, 0x82, 0xFE, 0xFE,
|
||||||
|
0x82, 0x82, 0x82, 0x82, 0x82, 0x82, 0x00, 0x00,
|
||||||
|
0x7C, 0x7C, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
|
||||||
|
0x10, 0x10, 0x10, 0x10, 0x7C, 0x7C, 0x00, 0x00,
|
||||||
|
0x1E, 0x1E, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
|
||||||
|
0x04, 0x04, 0x84, 0x84, 0x78, 0x78, 0x00, 0x00,
|
||||||
|
0x84, 0x84, 0x88, 0x88, 0x90, 0x90, 0xF0, 0xF0,
|
||||||
|
0x88, 0x88, 0x84, 0x84, 0x82, 0x82, 0x00, 0x00,
|
||||||
|
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,
|
||||||
|
0x40, 0x40, 0x40, 0x40, 0x7E, 0x7E, 0x00, 0x00,
|
||||||
|
0x82, 0x82, 0xC6, 0xC6, 0xAA, 0xAA, 0x92, 0x92,
|
||||||
|
0x82, 0x82, 0x82, 0x82, 0x82, 0x82, 0x00, 0x00,
|
||||||
|
0x82, 0x82, 0xC2, 0xC2, 0xA2, 0xA2, 0x92, 0x92,
|
||||||
|
0x8A, 0x8A, 0x86, 0x86, 0x82, 0x82, 0x00, 0x00,
|
||||||
|
0x7C, 0x7C, 0x82, 0x82, 0x82, 0x82, 0x82, 0x82,
|
||||||
|
0x82, 0x82, 0x82, 0x82, 0x7C, 0x7C, 0x00, 0x00,
|
||||||
|
0xFC, 0xFC, 0x82, 0x82, 0x82, 0x82, 0x82, 0x82,
|
||||||
|
0xFC, 0xFC, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00,
|
||||||
|
0x7C, 0x7C, 0x82, 0x82, 0x82, 0x82, 0x92, 0x92,
|
||||||
|
0x8A, 0x8A, 0x84, 0x84, 0x7A, 0x7A, 0x00, 0x00,
|
||||||
|
0xFC, 0xFC, 0x82, 0x82, 0x82, 0x82, 0x84, 0x84,
|
||||||
|
0xF8, 0xF8, 0x84, 0x84, 0x82, 0x82, 0x00, 0x00,
|
||||||
|
0x7C, 0x7C, 0x80, 0x80, 0x80, 0x80, 0x7C, 0x7C,
|
||||||
|
0x02, 0x02, 0x02, 0x02, 0xFC, 0xFC, 0x00, 0x00,
|
||||||
|
0xFE, 0xFE, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
|
||||||
|
0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00, 0x00,
|
||||||
|
0x82, 0x82, 0x82, 0x82, 0x82, 0x82, 0x82, 0x82,
|
||||||
|
0x82, 0x82, 0x82, 0x82, 0x7C, 0x7C, 0x00, 0x00,
|
||||||
|
0x82, 0x82, 0x82, 0x82, 0x82, 0x82, 0x82, 0x82,
|
||||||
|
0x44, 0x44, 0x28, 0x28, 0x10, 0x10, 0x00, 0x00,
|
||||||
|
0x82, 0x82, 0x82, 0x82, 0x82, 0x82, 0x92, 0x92,
|
||||||
|
0xAA, 0xAA, 0xC6, 0xC6, 0x82, 0x82, 0x00, 0x00,
|
||||||
|
0x82, 0x82, 0x44, 0x44, 0x28, 0x28, 0x10, 0x10,
|
||||||
|
0x28, 0x28, 0x44, 0x44, 0x82, 0x82, 0x00, 0x00,
|
||||||
|
0x82, 0x82, 0x44, 0x44, 0x28, 0x28, 0x10, 0x10,
|
||||||
|
0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00, 0x00,
|
||||||
|
0xFE, 0xFE, 0x04, 0x04, 0x08, 0x08, 0x10, 0x10,
|
||||||
|
0x20, 0x20, 0x40, 0x40, 0xFE, 0xFE, 0x00, 0x00,
|
||||||
|
0x1C, 0x1C, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
|
||||||
|
0x10, 0x10, 0x10, 0x10, 0x1C, 0x1C, 0x00, 0x00,
|
||||||
|
0x80, 0x80, 0x40, 0x40, 0x20, 0x20, 0x10, 0x10,
|
||||||
|
0x08, 0x08, 0x04, 0x04, 0x02, 0x02, 0x00, 0x00,
|
||||||
|
0x70, 0x70, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
|
||||||
|
0x10, 0x10, 0x10, 0x10, 0x70, 0x70, 0x00, 0x00,
|
||||||
|
0x10, 0x10, 0x28, 0x28, 0x44, 0x44, 0x82, 0x82,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0xFE, 0xFE, 0x00, 0x00};
|
||||||
|
|
||||||
|
/* End of ALPHABET.C */
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
ALPHABET.H
|
||||||
|
|
||||||
|
Include File.
|
||||||
|
|
||||||
|
Info:
|
||||||
|
Form : All tiles as one unit.
|
||||||
|
Format : Gameboy 4 color.
|
||||||
|
Compression : None.
|
||||||
|
Counter : None.
|
||||||
|
Tile size : 8 x 8
|
||||||
|
Tiles : 0 to 47
|
||||||
|
|
||||||
|
Palette colors : None.
|
||||||
|
SGB Palette : None.
|
||||||
|
CGB Palette : None.
|
||||||
|
|
||||||
|
Convert to metatiles : No.
|
||||||
|
|
||||||
|
This file was generated by GBTD v2.2
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
/* Bank of tiles. */
|
||||||
|
#define alphabetBank 0
|
||||||
|
/* Start of tile array. */
|
||||||
|
extern unsigned char alphabet[];
|
||||||
|
|
||||||
|
/* End of ALPHABET.H */
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
unsigned char blankScreen[] =
|
||||||
|
{
|
||||||
|
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
||||||
|
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
||||||
|
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
||||||
|
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
||||||
|
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
||||||
|
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
||||||
|
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
||||||
|
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
||||||
|
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
||||||
|
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
||||||
|
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
||||||
|
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
||||||
|
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
||||||
|
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
||||||
|
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
||||||
|
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
||||||
|
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30};
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
/* Bank of tiles. */
|
||||||
|
#define blankScreenBank 0
|
||||||
|
/* Start of tile array. */
|
||||||
|
extern unsigned char blankScreen[];
|
||||||
|
|
||||||
|
/* End of ALPHABET.H */
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
//AUTOGENERATED FILE FROM png2asset
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <gbdk/platform.h>
|
||||||
|
#include <gbdk/metasprites.h>
|
||||||
|
|
||||||
|
BANKREF(tilemap)
|
||||||
|
|
||||||
|
const palette_color_t tilemap_palettes[4] = {
|
||||||
|
RGB8(255,255,255), RGB8(212,212,212), RGB8(138,138,138), RGB8( 0, 0, 0)
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
const unsigned char tilemap_map[360] = {
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x09,0x09,0x09,0x00,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x00,0x09,0x09,0x09,0x00,
|
||||||
|
0x00,0x09,0x09,0x09,0x00,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x00,0x09,0x09,0x09,0x00,
|
||||||
|
0x00,0x09,0x09,0x09,0x07,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x00,0x09,0x09,0x09,0x00,
|
||||||
|
0x00,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x00,0x09,0x09,0x09,0x00,
|
||||||
|
0x00,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x00,0x09,0x09,0x09,0x00,
|
||||||
|
0x00,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x00,0x09,0x09,0x09,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x09,0x09,0x09,0x07,0x09,0x09,0x09,0x00,
|
||||||
|
0x00,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x00,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x00,
|
||||||
|
0x00,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x00,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x00,
|
||||||
|
0x00,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x00,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x00,
|
||||||
|
0x00,0x09,0x09,0x09,0x09,0x05,0x09,0x09,0x09,0x09,0x09,0x00,0x00,0x06,0x09,0x09,0x09,0x08,0x00,0x00,
|
||||||
|
0x00,0x09,0x09,0x09,0x09,0x00,0x09,0x09,0x09,0x09,0x09,0x00,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x00,
|
||||||
|
0x00,0x06,0x09,0x09,0x09,0x01,0x00,0x00,0x00,0x00,0x00,0x02,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x00,
|
||||||
|
0x00,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x00,
|
||||||
|
0x00,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x00,
|
||||||
|
0x00,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
};
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
//AUTOGENERATED FILE FROM png2asset
|
||||||
|
#ifndef METASPRITE_tilemap_H
|
||||||
|
#define METASPRITE_tilemap_H
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <gbdk/platform.h>
|
||||||
|
#include <gbdk/metasprites.h>
|
||||||
|
|
||||||
|
#define tilemap_TILE_ORIGIN 0
|
||||||
|
#define tilemap_TILE_W 8
|
||||||
|
#define tilemap_TILE_H 8
|
||||||
|
#define tilemap_WIDTH 160
|
||||||
|
#define tilemap_HEIGHT 144
|
||||||
|
#define tilemap_TILE_COUNT 0
|
||||||
|
#define tilemap_PALETTE_COUNT 1
|
||||||
|
#define tilemap_COLORS_PER_PALETTE 4
|
||||||
|
#define tilemap_TOTAL_COLORS 4
|
||||||
|
#define tilemap_MAP_ATTRIBUTES 0
|
||||||
|
|
||||||
|
BANKREF_EXTERN(tilemap)
|
||||||
|
|
||||||
|
extern const palette_color_t tilemap_palettes[4];
|
||||||
|
|
||||||
|
extern const unsigned char tilemap_map[360];
|
||||||
|
#define tilemap_map_attributes tilemap_map
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,56 @@
|
|||||||
|
//AUTOGENERATED FILE FROM png2asset
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <gbdk/platform.h>
|
||||||
|
#include <gbdk/metasprites.h>
|
||||||
|
|
||||||
|
BANKREF(tileset)
|
||||||
|
|
||||||
|
const palette_color_t tileset_palettes[4] = {
|
||||||
|
RGB8(255,255,255), RGB8(212,212,212), RGB8(138,138,138), RGB8( 0, 0, 0)
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
const uint8_t tileset_tiles[160] = {
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0x7f,0x7f,0x3f,0x3f,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xfe,0xfe,0xfc,0xfc,
|
||||||
|
0xfc,0xfc,0xfe,0xfe,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0x3f,0x3f,0x7f,0x7f,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0x3c,0x3c,0x7e,0x7e,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xfc,0xfc,0xfe,0xfe,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xfe,0xfe,0xfc,0xfc,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0x7e,0x7e,0x3c,0x3c,
|
||||||
|
0x3f,0x3f,0x7f,0x7f,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0xff,0xff,0xff,0xff,
|
||||||
|
0x7f,0x7f,0x3f,0x3f,
|
||||||
|
0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00
|
||||||
|
};
|
||||||
|
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
//AUTOGENERATED FILE FROM png2asset
|
||||||
|
#ifndef METASPRITE_tileset_H
|
||||||
|
#define METASPRITE_tileset_H
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <gbdk/platform.h>
|
||||||
|
#include <gbdk/metasprites.h>
|
||||||
|
|
||||||
|
#define tileset_TILE_ORIGIN 0
|
||||||
|
#define tileset_TILE_W 8
|
||||||
|
#define tileset_TILE_H 8
|
||||||
|
#define tileset_WIDTH 80
|
||||||
|
#define tileset_HEIGHT 8
|
||||||
|
#define tileset_TILE_COUNT 10
|
||||||
|
#define tileset_PALETTE_COUNT 1
|
||||||
|
#define tileset_COLORS_PER_PALETTE 4
|
||||||
|
#define tileset_TOTAL_COLORS 4
|
||||||
|
|
||||||
|
BANKREF_EXTERN(tileset)
|
||||||
|
|
||||||
|
extern const palette_color_t tileset_palettes[4];
|
||||||
|
extern const uint8_t tileset_tiles[160];
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
||||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,133 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
DUNGEON_MAP.C
|
||||||
|
|
||||||
|
Map Source File.
|
||||||
|
|
||||||
|
Info:
|
||||||
|
Section :
|
||||||
|
Bank : 0
|
||||||
|
Map size : 32 x 32
|
||||||
|
Tile set : dungeon_32x32.gbr
|
||||||
|
Plane count : 1 plane (8 bits)
|
||||||
|
Plane order : Planes are continues
|
||||||
|
Tile offset : 0
|
||||||
|
Split data : No
|
||||||
|
|
||||||
|
This file was generated by GBMB v1.8
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define dungeon_mapWidth 32
|
||||||
|
#define dungeon_mapHeight 32
|
||||||
|
#define dungeon_mapBank 0
|
||||||
|
|
||||||
|
#define dungeon_map dungeon_mapPLN0
|
||||||
|
const unsigned char dungeon_mapPLN0[] =
|
||||||
|
{
|
||||||
|
0x0A,0x0B,0x07,0x05,0x06,0x04,0x07,0x03,0x04,0x07,
|
||||||
|
0x03,0x04,0x07,0x08,0x09,0x01,0x0A,0x0B,0x07,0x07,
|
||||||
|
0x03,0x04,0x07,0x03,0x04,0x07,0x03,0x04,0x03,0x0C,
|
||||||
|
0x08,0x09,0x0D,0x0E,0x0F,0x12,0x13,0x11,0x0F,0x10,
|
||||||
|
0x11,0x0F,0x10,0x11,0x0F,0x14,0x15,0x01,0x0D,0x0E,
|
||||||
|
0x0F,0x0F,0x10,0x11,0x0F,0x10,0x11,0x0F,0x10,0x11,
|
||||||
|
0x10,0x16,0x14,0x15,0x17,0x18,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x19,0x1A,0x01,
|
||||||
|
0x1B,0x1C,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x1D,0x1E,0x1F,0x1C,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x19,
|
||||||
|
0x1A,0x01,0x1F,0x1C,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x19,0x1A,0x1B,0x20,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x21,0x22,0x01,0x1F,0x1C,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x21,0x22,
|
||||||
|
0x1F,0x1C,0x00,0x00,0x00,0x23,0x24,0x25,0x24,0x26,
|
||||||
|
0x00,0x00,0x00,0x27,0x28,0x01,0x17,0x18,0x00,0x00,
|
||||||
|
0x00,0x23,0x24,0x25,0x24,0x26,0x00,0x00,0x00,0x00,
|
||||||
|
0x27,0x28,0x17,0x18,0x00,0x00,0x00,0x19,0x2B,0x2C,
|
||||||
|
0x2D,0x20,0x00,0x00,0x00,0x19,0x1A,0x01,0x1F,0x1C,
|
||||||
|
0x00,0x00,0x00,0x19,0x2B,0x2C,0x2D,0x20,0x00,0x00,
|
||||||
|
0x00,0x00,0x19,0x1A,0x1F,0x1C,0x00,0x00,0x00,0x21,
|
||||||
|
0x22,0x01,0x1F,0x1C,0x00,0x00,0x00,0x21,0x15,0x01,
|
||||||
|
0x0D,0x1C,0x00,0x00,0x00,0x21,0x22,0x01,0x1F,0x1C,
|
||||||
|
0x00,0x00,0x00,0x00,0x21,0x22,0x1B,0x20,0x00,0x00,
|
||||||
|
0x00,0x27,0x28,0x01,0x17,0x18,0x00,0x00,0x00,0x30,
|
||||||
|
0x31,0x32,0x33,0x20,0x00,0x00,0x00,0x21,0x22,0x01,
|
||||||
|
0x1F,0x1C,0x00,0x00,0x00,0x00,0x19,0x1A,0x1F,0x1C,
|
||||||
|
0x00,0x00,0x00,0x19,0x1A,0x01,0x1F,0x1C,0x00,0x00,
|
||||||
|
0x00,0x34,0x35,0x0F,0x10,0x36,0x00,0x00,0x00,0x27,
|
||||||
|
0x28,0x01,0x17,0x18,0x00,0x00,0x00,0x00,0x21,0x22,
|
||||||
|
0x1F,0x1C,0x00,0x00,0x00,0x21,0x22,0x01,0x1B,0x20,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x19,0x1A,0x01,0x1F,0x1C,0x00,0x00,0x00,0x00,
|
||||||
|
0x19,0x1A,0x1F,0x1C,0x00,0x00,0x00,0x19,0x1A,0x01,
|
||||||
|
0x1F,0x1C,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x21,0x22,0x01,0x1B,0x20,0x00,0x00,
|
||||||
|
0x00,0x00,0x21,0x22,0x1B,0x20,0x00,0x00,0x00,0x21,
|
||||||
|
0x22,0x01,0x1F,0x1C,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x19,0x1A,0x01,0x1F,0x1C,
|
||||||
|
0x00,0x00,0x00,0x00,0x27,0x28,0x1F,0x1C,0x00,0x00,
|
||||||
|
0x00,0x19,0x1A,0x01,0x37,0x38,0x24,0x26,0x00,0x00,
|
||||||
|
0x00,0x23,0x24,0x24,0x25,0x24,0x39,0x3A,0x3B,0x01,
|
||||||
|
0x1F,0x1C,0x00,0x00,0x00,0x00,0x19,0x1A,0x1B,0x20,
|
||||||
|
0x00,0x00,0x00,0x21,0x22,0x01,0x3C,0x3D,0x2D,0x20,
|
||||||
|
0x00,0x00,0x00,0x19,0x2B,0x3E,0x3F,0x3E,0x40,0x41,
|
||||||
|
0x42,0x01,0x1B,0x20,0x00,0x00,0x00,0x00,0x21,0x22,
|
||||||
|
0x1F,0x1C,0x00,0x00,0x00,0x27,0x15,0x01,0x01,0x01,
|
||||||
|
0x1F,0x1C,0x00,0x00,0x00,0x21,0x22,0x01,0x01,0x01,
|
||||||
|
0x01,0x01,0x01,0x01,0x0D,0x20,0x00,0x00,0x00,0x00,
|
||||||
|
0x19,0x1A,0x1F,0x1C,0x00,0x00,0x00,0x30,0x31,0x0B,
|
||||||
|
0x03,0x07,0x33,0x20,0x00,0x00,0x00,0x30,0x31,0x08,
|
||||||
|
0x09,0x01,0x0A,0x0B,0x07,0x0B,0x33,0x20,0x00,0x00,
|
||||||
|
0x00,0x00,0x21,0x22,0x1F,0x1C,0x00,0x00,0x00,0x34,
|
||||||
|
0x35,0x0F,0x10,0x0F,0x10,0x36,0x00,0x00,0x00,0x34,
|
||||||
|
0x35,0x14,0x15,0x01,0x0D,0x0E,0x0F,0x0F,0x10,0x36,
|
||||||
|
0x00,0x00,0x00,0x00,0x19,0x22,0x29,0x2A,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x19,0x1A,0x01,0x1F,0x1C,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x43,0x44,0x2E,0x2F,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x19,0x1A,0x01,0x1F,0x1C,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x45,0x46,
|
||||||
|
0x1B,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0x31,0x32,
|
||||||
|
0x33,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x21,0x22,0x37,0x38,0x24,0x24,0x24,0x24,0x24,0x25,
|
||||||
|
0x24,0x39,0x24,0x25,0x24,0x26,0x00,0x00,0x00,0x34,
|
||||||
|
0x35,0x0F,0x10,0x36,0x00,0x00,0x00,0x23,0x24,0x24,
|
||||||
|
0x24,0x24,0x3A,0x3B,0x3C,0x3D,0x3E,0x3E,0x3E,0x3E,
|
||||||
|
0x3E,0x3F,0x3E,0x40,0x3E,0x2C,0x2D,0x20,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x19,
|
||||||
|
0x2B,0x41,0x3E,0x3E,0x41,0x42,0x01,0x01,0x01,0x01,
|
||||||
|
0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x1F,0x1C,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x21,0x22,0x01,0x01,0x01,0x01,0x01,0x0A,0x0B,
|
||||||
|
0x07,0x03,0x07,0x03,0x04,0x07,0x03,0x04,0x0B,0x0B,
|
||||||
|
0x33,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x30,0x31,0x0B,0x07,0x03,0x08,0x09,
|
||||||
|
0x0D,0x0E,0x0F,0x10,0x0F,0x10,0x11,0x0F,0x10,0x11,
|
||||||
|
0x10,0x0F,0x10,0x36,0x00,0x00,0x00,0x23,0x24,0x25,
|
||||||
|
0x24,0x26,0x00,0x00,0x00,0x34,0x35,0x10,0x0F,0x10,
|
||||||
|
0x14,0x15,0x1F,0x1C,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x19,
|
||||||
|
0x2B,0x2C,0x2D,0x20,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x27,0x28,0x1F,0x1C,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x27,0x28,0x01,0x17,0x18,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x19,0x1A,0x1B,0x20,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x19,0x1A,0x01,0x1F,0x1C,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x21,0x22,0x47,0x48,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x21,0x22,0x01,0x1B,0x20,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x21,0x22,
|
||||||
|
0x37,0x38,0x49,0x4A,0x4B,0x24,0x39,0x24,0x24,0x24,
|
||||||
|
0x25,0x24,0x39,0x24,0x24,0x39,0x25,0x3A,0x3B,0x01,
|
||||||
|
0x37,0x38,0x24,0x25,0x24,0x39,0x24,0x25,0x24,0x39,
|
||||||
|
0x3A,0x3B,0x3C,0x3D,0x4C,0x4D,0x4E,0x3E,0x40,0x3E,
|
||||||
|
0x3E,0x3E,0x3F,0x3E,0x40,0x3E,0x3E,0x40,0x3F,0x41,
|
||||||
|
0x42,0x01,0x3C,0x3D,0x3E,0x3F,0x3E,0x40,0x3E,0x3F,
|
||||||
|
0x3E,0x40,0x41,0x42
|
||||||
|
};
|
||||||
|
|
||||||
|
/* End of DUNGEON_MAP.C */
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
DUNGEON_MAP.H
|
||||||
|
|
||||||
|
Map Include File.
|
||||||
|
|
||||||
|
Info:
|
||||||
|
Section :
|
||||||
|
Bank : 0
|
||||||
|
Map size : 32 x 32
|
||||||
|
Tile set : dungeon_32x32.gbr
|
||||||
|
Plane count : 1 plane (8 bits)
|
||||||
|
Plane order : Planes are continues
|
||||||
|
Tile offset : 0
|
||||||
|
Split data : No
|
||||||
|
|
||||||
|
This file was generated by GBMB v1.8
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define dungeon_mapWidth 32
|
||||||
|
#define dungeon_mapHeight 32
|
||||||
|
#define dungeon_mapBank 0
|
||||||
|
|
||||||
|
#define dungeon_map dungeon_mapPLN0
|
||||||
|
extern const unsigned char dungeon_mapPLN0[];
|
||||||
|
|
||||||
|
/* End of DUNGEON_MAP.H */
|
||||||
@@ -0,0 +1,188 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
DUNGEON_TILES.C
|
||||||
|
|
||||||
|
Tile Source File.
|
||||||
|
|
||||||
|
Info:
|
||||||
|
Form : All tiles as one unit.
|
||||||
|
Format : Gameboy 4 color.
|
||||||
|
Compression : None.
|
||||||
|
Counter : None.
|
||||||
|
Tile size : 8 x 8
|
||||||
|
Tiles : 0 to 78
|
||||||
|
|
||||||
|
Palette colors : Included.
|
||||||
|
SGB Palette : None.
|
||||||
|
CGB Palette : None.
|
||||||
|
|
||||||
|
Convert to metatiles : No.
|
||||||
|
|
||||||
|
This file was generated by GBTD v2.2
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* Start of tile array. */
|
||||||
|
const unsigned char dungeon_tiles[] =
|
||||||
|
{
|
||||||
|
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,
|
||||||
|
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||||
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
||||||
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
||||||
|
0xFF,0xFF,0x08,0x08,0x08,0x08,0xEB,0x1C,
|
||||||
|
0xFF,0xFF,0x80,0x80,0xFF,0x80,0xFF,0x80,
|
||||||
|
0xFF,0xFF,0x10,0x10,0x10,0x10,0xD7,0x38,
|
||||||
|
0xFF,0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,
|
||||||
|
0xFF,0xFF,0x78,0x37,0xF3,0x6F,0x67,0xDF,
|
||||||
|
0xCF,0xFF,0x4F,0x7F,0xDF,0x7F,0xDF,0x7F,
|
||||||
|
0xFF,0xFF,0x1E,0xEC,0xCF,0xF6,0xE6,0xFB,
|
||||||
|
0xF3,0xFF,0xF2,0xFE,0xFB,0xFE,0xFB,0xFE,
|
||||||
|
0xFF,0xFF,0x90,0x90,0x90,0x90,0xD7,0xB8,
|
||||||
|
0xFF,0xFF,0x80,0x80,0xFF,0x80,0xFF,0x80,
|
||||||
|
0xFF,0xFF,0x00,0x00,0x00,0x00,0x7F,0x80,
|
||||||
|
0xFF,0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,
|
||||||
|
0xFF,0xFF,0x03,0x03,0x05,0x05,0xE9,0x19,
|
||||||
|
0xF1,0xF9,0x39,0x31,0xD9,0x51,0xD9,0x91,
|
||||||
|
0xFF,0xFF,0xC0,0xC0,0xA0,0xA0,0x97,0x98,
|
||||||
|
0x8F,0x9F,0x9C,0x8C,0x9B,0x8A,0x9B,0x89,
|
||||||
|
0xFF,0xFF,0x00,0x00,0x00,0x00,0xFE,0x01,
|
||||||
|
0xFF,0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,
|
||||||
|
0xFF,0xFF,0x09,0x09,0x09,0x09,0xEB,0x1D,
|
||||||
|
0xFF,0xFF,0x81,0x81,0xFF,0x81,0xFF,0x81,
|
||||||
|
0x9B,0x88,0x9B,0x88,0x9B,0x88,0x9B,0x88,
|
||||||
|
0x9B,0x88,0x9B,0x88,0x9B,0x88,0x8B,0x98,
|
||||||
|
0x80,0xFF,0x61,0xFF,0x7F,0xFF,0x3F,0xF0,
|
||||||
|
0x38,0xEF,0x34,0xEF,0x33,0xEF,0x73,0xEF,
|
||||||
|
0x80,0xFF,0xC1,0xFF,0xFF,0xFF,0xFF,0x88,
|
||||||
|
0x88,0xFF,0x88,0xFF,0xCC,0xFF,0xFF,0xFF,
|
||||||
|
0x80,0xFF,0xC0,0xFF,0xFF,0xFF,0xFF,0x20,
|
||||||
|
0x20,0xFF,0x20,0xFF,0x70,0xFF,0xFF,0xFF,
|
||||||
|
0x00,0xFF,0x01,0xFF,0xFF,0xFF,0xFF,0x08,
|
||||||
|
0x08,0xFF,0x08,0xFF,0x1C,0xFF,0xFF,0xFF,
|
||||||
|
0xDF,0x7F,0x5F,0xFF,0xD5,0xFF,0x5F,0x7F,
|
||||||
|
0xDA,0x7F,0xD5,0x7F,0x5F,0xFF,0xE0,0xDF,
|
||||||
|
0xFB,0xFE,0xFA,0xFF,0x5B,0xFF,0xFA,0xFE,
|
||||||
|
0xAB,0xFE,0x5B,0xFE,0xFA,0xFF,0x07,0xFB,
|
||||||
|
0x01,0xFF,0x86,0xFF,0xFE,0xFF,0xFC,0x0F,
|
||||||
|
0x1C,0xF7,0x2C,0xF7,0xCC,0xF7,0xCE,0xF7,
|
||||||
|
0xD9,0x11,0xD9,0x11,0xD9,0x11,0xD9,0x11,
|
||||||
|
0xD9,0x11,0xD9,0x11,0xD9,0x11,0xD1,0x19,
|
||||||
|
0x81,0xFF,0xC3,0xFF,0xFF,0xFF,0xFF,0x21,
|
||||||
|
0x21,0xFF,0x21,0xFF,0x73,0xFF,0xFF,0xFF,
|
||||||
|
0xFF,0xFF,0x9B,0x88,0x8B,0x98,0xFB,0xF8,
|
||||||
|
0x8B,0x98,0x9B,0x88,0x9B,0x88,0x9F,0x8F,
|
||||||
|
0xFF,0xFF,0x73,0xEF,0x31,0xEF,0x31,0xEF,
|
||||||
|
0x33,0xEF,0x3F,0xFF,0x73,0xEF,0xF1,0xEF,
|
||||||
|
0x8F,0xF7,0xCE,0xF7,0xFC,0xFF,0xCC,0xF7,
|
||||||
|
0x8C,0xF7,0x8C,0xF7,0x8C,0xF7,0x8C,0xF7,
|
||||||
|
0xF9,0xF1,0xD9,0x11,0xD9,0x11,0xD1,0x19,
|
||||||
|
0xDF,0x1F,0xD1,0x19,0xD9,0x11,0xD9,0x11,
|
||||||
|
0x9B,0x88,0x9B,0x88,0x8B,0x98,0xFB,0xF8,
|
||||||
|
0x8B,0x98,0x9B,0x88,0x9B,0x88,0x9F,0x8F,
|
||||||
|
0x71,0xEF,0x31,0xEF,0x33,0xEF,0x3F,0xFF,
|
||||||
|
0x33,0xEF,0x31,0xEF,0x31,0xEF,0x31,0xEF,
|
||||||
|
0xFF,0xFF,0xCE,0xF7,0x8C,0xF7,0x8C,0xF7,
|
||||||
|
0xFC,0xFF,0xCC,0xF7,0x8C,0xF7,0x8E,0xF7,
|
||||||
|
0xFF,0xFF,0xD9,0x11,0xD1,0x19,0xDF,0x1F,
|
||||||
|
0xD1,0x19,0xD9,0x11,0xD9,0x11,0xD9,0x11,
|
||||||
|
0x9B,0x88,0x9B,0x88,0x9B,0x88,0x8B,0x98,
|
||||||
|
0xFB,0xF8,0x8B,0x98,0x9B,0x88,0x9B,0x88,
|
||||||
|
0x31,0xEF,0x31,0xEF,0x31,0xEF,0x31,0xEF,
|
||||||
|
0x33,0xEF,0x3F,0xFF,0x73,0xEF,0xF1,0xEF,
|
||||||
|
0x8C,0xF7,0x8C,0xF7,0x8C,0xF7,0xCC,0xF7,
|
||||||
|
0xFC,0xFF,0xCC,0xF7,0x8C,0xF7,0x8E,0xF7,
|
||||||
|
0xD9,0x11,0xD9,0x11,0xD1,0x19,0xDF,0x1F,
|
||||||
|
0xD1,0x19,0xD9,0x11,0xD9,0x11,0xD9,0x11,
|
||||||
|
0xFF,0xFF,0xC0,0xFF,0xA0,0xFF,0x90,0xFF,
|
||||||
|
0x8F,0xF8,0x8F,0xF7,0x8E,0xF7,0x8D,0xF7,
|
||||||
|
0xFF,0xFF,0x0E,0xFF,0x04,0xFF,0x04,0xFF,
|
||||||
|
0xFF,0x04,0xFF,0xFF,0x03,0xFF,0x01,0xFF,
|
||||||
|
0xFF,0xFF,0x38,0xFF,0x10,0xFF,0x10,0xFF,
|
||||||
|
0xFF,0x10,0xFF,0xFF,0x80,0xFF,0x00,0xFF,
|
||||||
|
0xFF,0xFF,0x03,0xFF,0x05,0xFF,0x09,0xFF,
|
||||||
|
0xF1,0x1F,0xF1,0xEF,0x71,0xEF,0xB1,0xEF,
|
||||||
|
0x8F,0xF7,0xCE,0xF7,0xFC,0xFF,0xCC,0xF7,
|
||||||
|
0x8C,0xF7,0x8C,0xF7,0xCE,0xF7,0xFF,0xFF,
|
||||||
|
0xF9,0xF1,0xD9,0x11,0xD9,0x11,0xD1,0x19,
|
||||||
|
0xDF,0x1F,0xD1,0x19,0xD9,0x11,0xFF,0xFF,
|
||||||
|
0xAB,0x98,0xFF,0xBF,0xF0,0xEF,0xE3,0xDF,
|
||||||
|
0xCF,0xBF,0x9F,0xFF,0xBF,0xFF,0xBF,0xFF,
|
||||||
|
0xAD,0x63,0xFF,0xFF,0x01,0xFE,0xFE,0xFF,
|
||||||
|
0xF6,0xFF,0xDA,0xFF,0xF6,0xFF,0xDA,0xFF,
|
||||||
|
0xFF,0x80,0xFF,0x40,0xE0,0x20,0xDF,0x1F,
|
||||||
|
0xDF,0x18,0xDC,0x14,0xDA,0x12,0xD9,0x11,
|
||||||
|
0xFF,0x00,0xFF,0x00,0x00,0x00,0xFF,0xFF,
|
||||||
|
0xFF,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,
|
||||||
|
0xFF,0x01,0xFF,0x02,0x07,0x04,0xFB,0xF8,
|
||||||
|
0xFB,0x18,0x3B,0x28,0x5B,0x48,0x9B,0x88,
|
||||||
|
0xBF,0xFF,0xBF,0xFF,0x9F,0xFF,0xCF,0xBF,
|
||||||
|
0xE3,0xDF,0xF0,0xEF,0xFF,0xBF,0xAB,0x98,
|
||||||
|
0xF6,0xFF,0xDA,0xFF,0xF6,0xFF,0xDA,0xFF,
|
||||||
|
0xFE,0xFF,0x01,0xFE,0xFF,0xFF,0xAD,0x63,
|
||||||
|
0x8C,0xF7,0x8C,0xF7,0x8C,0xF7,0x8C,0xF7,
|
||||||
|
0xCC,0xF7,0xFC,0xFF,0xCE,0xF7,0x8F,0xF7,
|
||||||
|
0xD9,0x11,0xDA,0x12,0xDC,0x14,0xDF,0x18,
|
||||||
|
0xDF,0x1F,0xE0,0x20,0xFF,0x40,0xFF,0x80,
|
||||||
|
0xFF,0xFF,0x00,0x00,0x00,0x00,0xFF,0x00,
|
||||||
|
0xFF,0xFF,0x00,0x00,0xFF,0x00,0xFF,0x00,
|
||||||
|
0x9B,0x88,0x5B,0x48,0x3B,0x28,0xFB,0x18,
|
||||||
|
0xFB,0xF8,0x07,0x04,0xFF,0x02,0xFF,0x01,
|
||||||
|
0x8D,0xF7,0x8E,0xF7,0x8F,0xF7,0x8F,0xF8,
|
||||||
|
0x90,0xFF,0xA0,0xFF,0xC0,0xFF,0xFF,0xFF,
|
||||||
|
0x01,0xFF,0x03,0xFF,0xFF,0xFF,0xFF,0x04,
|
||||||
|
0x04,0xFF,0x04,0xFF,0x0E,0xFF,0xFF,0xFF,
|
||||||
|
0xB1,0xEF,0x71,0xEF,0xF1,0xEF,0xF1,0x1F,
|
||||||
|
0x09,0xFF,0x05,0xFF,0x03,0xFF,0xFF,0xFF,
|
||||||
|
0x8B,0x98,0x9B,0x88,0x9B,0x88,0x9B,0x88,
|
||||||
|
0x9B,0x88,0x9B,0x88,0x9B,0x88,0x9B,0x88,
|
||||||
|
0x73,0xEF,0x33,0xEF,0x34,0xEF,0x38,0xEF,
|
||||||
|
0x3F,0xF0,0x7F,0xFF,0x61,0xFF,0x80,0xFF,
|
||||||
|
0xFF,0xFF,0x33,0xFF,0x11,0xFF,0x11,0xFF,
|
||||||
|
0xFF,0x11,0xFF,0xFF,0x83,0xFF,0x01,0xFF,
|
||||||
|
0xCE,0xF7,0xCC,0xF7,0x2C,0xF7,0x1C,0xF7,
|
||||||
|
0xFC,0x0F,0xFE,0xFF,0x86,0xFF,0x01,0xFF,
|
||||||
|
0xD1,0x19,0xD9,0x11,0xD9,0x11,0xD9,0x11,
|
||||||
|
0xD9,0x11,0xD9,0x11,0xD9,0x11,0xD9,0x11,
|
||||||
|
0x9B,0x89,0x9B,0x8A,0x9C,0x8C,0x8F,0x9F,
|
||||||
|
0x97,0x98,0xA0,0xA0,0xC0,0xC0,0xFF,0xFF,
|
||||||
|
0xFF,0x00,0xFF,0x00,0x00,0x00,0xFF,0xFF,
|
||||||
|
0xFE,0x01,0x00,0x00,0x00,0x00,0xFF,0xFF,
|
||||||
|
0xFF,0x01,0xFF,0x01,0x01,0x01,0xFF,0xFF,
|
||||||
|
0xD7,0x38,0x10,0x10,0x10,0x10,0xFF,0xFF,
|
||||||
|
0xFF,0x00,0xFF,0x00,0x00,0x00,0xFF,0xFF,
|
||||||
|
0xEB,0x1C,0x08,0x08,0x08,0x08,0xFF,0xFF,
|
||||||
|
0xFF,0x01,0xFF,0x01,0x01,0x01,0xFF,0xFF,
|
||||||
|
0xEB,0x1D,0x09,0x09,0x09,0x09,0xFF,0xFF,
|
||||||
|
0xFF,0x00,0xFF,0x00,0x00,0x00,0xFF,0xFF,
|
||||||
|
0x7F,0x80,0x00,0x00,0x00,0x00,0xFF,0xFF,
|
||||||
|
0xD9,0x91,0xD9,0x51,0x39,0x31,0xF1,0xF9,
|
||||||
|
0xE9,0x19,0x05,0x05,0x03,0x03,0xFF,0xFF,
|
||||||
|
0xB5,0xC6,0xFF,0xFF,0x80,0x7F,0x7F,0xFF,
|
||||||
|
0x5B,0xFF,0x6F,0xFF,0x5B,0xFF,0x6F,0xFF,
|
||||||
|
0xD5,0x19,0xFF,0xFD,0x0F,0xF7,0xC7,0xFB,
|
||||||
|
0xF3,0xFD,0xF9,0xFF,0xFD,0xFF,0xFD,0xFF,
|
||||||
|
0x5B,0xFF,0x6F,0xFF,0x5B,0xFF,0x6F,0xFF,
|
||||||
|
0x7F,0xFF,0x80,0x7F,0xFF,0xFF,0xB5,0xC6,
|
||||||
|
0xFD,0xFF,0xFD,0xFF,0xF9,0xFF,0xF3,0xFD,
|
||||||
|
0xC7,0xFB,0x0F,0xF7,0xFF,0xFD,0xD5,0x19,
|
||||||
|
0x9B,0x88,0x9B,0x88,0x9B,0x88,0x8B,0x98,
|
||||||
|
0xFB,0xF8,0x8B,0x98,0x9B,0x88,0xFF,0xFF,
|
||||||
|
0x71,0xEF,0x31,0xEF,0x33,0xEF,0x3F,0xFF,
|
||||||
|
0x31,0xEF,0x31,0xEF,0x73,0xEF,0xFF,0xFF,
|
||||||
|
0xFF,0xFF,0xCE,0xFF,0x84,0xFF,0x84,0xFF,
|
||||||
|
0xFF,0x84,0xFF,0xFF,0xC3,0xFF,0x81,0xFF,
|
||||||
|
0xE0,0xDF,0x5F,0xFF,0xDA,0x7F,0xD5,0x7F,
|
||||||
|
0x5F,0x7F,0xDA,0xFF,0x5F,0xFF,0xDF,0x7F,
|
||||||
|
0x07,0xFB,0xFA,0xFF,0xAB,0xFE,0x5B,0xFE,
|
||||||
|
0xFA,0xFE,0xAB,0xFF,0xFA,0xFF,0xFB,0xFE,
|
||||||
|
0xFF,0x81,0xFF,0x81,0x81,0x81,0xFF,0xFF,
|
||||||
|
0xD7,0xB8,0x90,0x90,0x90,0x90,0xFF,0xFF,
|
||||||
|
0xDF,0x7F,0xDF,0x7F,0x4F,0x7F,0xCF,0xFF,
|
||||||
|
0x67,0xDF,0xF3,0x6F,0x78,0x37,0xFF,0xFF,
|
||||||
|
0xFB,0xFE,0xFB,0xFE,0xF2,0xFE,0xF3,0xFF,
|
||||||
|
0xE6,0xFB,0xCF,0xF6,0x1E,0xEC,0xFF,0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
/* End of DUNGEON_TILES.C */
|
||||||
@@ -0,0 +1,103 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
DUNGEON_TILES.H
|
||||||
|
|
||||||
|
Include File.
|
||||||
|
|
||||||
|
Info:
|
||||||
|
Form : All tiles as one unit.
|
||||||
|
Format : Gameboy 4 color.
|
||||||
|
Compression : None.
|
||||||
|
Counter : None.
|
||||||
|
Tile size : 8 x 8
|
||||||
|
Tiles : 0 to 78
|
||||||
|
|
||||||
|
Palette colors : Included.
|
||||||
|
SGB Palette : None.
|
||||||
|
CGB Palette : None.
|
||||||
|
|
||||||
|
Convert to metatiles : No.
|
||||||
|
|
||||||
|
This file was generated by GBTD v2.2
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
/* Bank of tiles. */
|
||||||
|
#define dungeon_tilesBank 0
|
||||||
|
|
||||||
|
/* Super Gameboy palette 0 */
|
||||||
|
#define dungeon_tilesSGBPal0c0 0
|
||||||
|
#define dungeon_tilesSGBPal0c1 0
|
||||||
|
#define dungeon_tilesSGBPal0c2 22528
|
||||||
|
#define dungeon_tilesSGBPal0c3 44
|
||||||
|
|
||||||
|
/* Super Gameboy palette 1 */
|
||||||
|
#define dungeon_tilesSGBPal1c0 6076
|
||||||
|
#define dungeon_tilesSGBPal1c1 8935
|
||||||
|
#define dungeon_tilesSGBPal1c2 6596
|
||||||
|
#define dungeon_tilesSGBPal1c3 5344
|
||||||
|
|
||||||
|
/* Super Gameboy palette 2 */
|
||||||
|
#define dungeon_tilesSGBPal2c0 6076
|
||||||
|
#define dungeon_tilesSGBPal2c1 8935
|
||||||
|
#define dungeon_tilesSGBPal2c2 6596
|
||||||
|
#define dungeon_tilesSGBPal2c3 5344
|
||||||
|
|
||||||
|
/* Super Gameboy palette 3 */
|
||||||
|
#define dungeon_tilesSGBPal3c0 6076
|
||||||
|
#define dungeon_tilesSGBPal3c1 8935
|
||||||
|
#define dungeon_tilesSGBPal3c2 6596
|
||||||
|
#define dungeon_tilesSGBPal3c3 5344
|
||||||
|
|
||||||
|
/* Gameboy Color palette 0 */
|
||||||
|
#define dungeon_tilesCGBPal0c0 26620
|
||||||
|
#define dungeon_tilesCGBPal0c1 14096
|
||||||
|
#define dungeon_tilesCGBPal0c2 10662
|
||||||
|
#define dungeon_tilesCGBPal0c3 2112
|
||||||
|
|
||||||
|
/* Gameboy Color palette 1 */
|
||||||
|
#define dungeon_tilesCGBPal1c0 6076
|
||||||
|
#define dungeon_tilesCGBPal1c1 8935
|
||||||
|
#define dungeon_tilesCGBPal1c2 6596
|
||||||
|
#define dungeon_tilesCGBPal1c3 5344
|
||||||
|
|
||||||
|
/* Gameboy Color palette 2 */
|
||||||
|
#define dungeon_tilesCGBPal2c0 6076
|
||||||
|
#define dungeon_tilesCGBPal2c1 8935
|
||||||
|
#define dungeon_tilesCGBPal2c2 6596
|
||||||
|
#define dungeon_tilesCGBPal2c3 5344
|
||||||
|
|
||||||
|
/* Gameboy Color palette 3 */
|
||||||
|
#define dungeon_tilesCGBPal3c0 6076
|
||||||
|
#define dungeon_tilesCGBPal3c1 8935
|
||||||
|
#define dungeon_tilesCGBPal3c2 6596
|
||||||
|
#define dungeon_tilesCGBPal3c3 5344
|
||||||
|
|
||||||
|
/* Gameboy Color palette 4 */
|
||||||
|
#define dungeon_tilesCGBPal4c0 6076
|
||||||
|
#define dungeon_tilesCGBPal4c1 8935
|
||||||
|
#define dungeon_tilesCGBPal4c2 6596
|
||||||
|
#define dungeon_tilesCGBPal4c3 5344
|
||||||
|
|
||||||
|
/* Gameboy Color palette 5 */
|
||||||
|
#define dungeon_tilesCGBPal5c0 6076
|
||||||
|
#define dungeon_tilesCGBPal5c1 8935
|
||||||
|
#define dungeon_tilesCGBPal5c2 6596
|
||||||
|
#define dungeon_tilesCGBPal5c3 5344
|
||||||
|
|
||||||
|
/* Gameboy Color palette 6 */
|
||||||
|
#define dungeon_tilesCGBPal6c0 6076
|
||||||
|
#define dungeon_tilesCGBPal6c1 8935
|
||||||
|
#define dungeon_tilesCGBPal6c2 6596
|
||||||
|
#define dungeon_tilesCGBPal6c3 5344
|
||||||
|
|
||||||
|
/* Gameboy Color palette 7 */
|
||||||
|
#define dungeon_tilesCGBPal7c0 6076
|
||||||
|
#define dungeon_tilesCGBPal7c1 8935
|
||||||
|
#define dungeon_tilesCGBPal7c2 6596
|
||||||
|
#define dungeon_tilesCGBPal7c3 5344
|
||||||
|
/* Start of tile array. */
|
||||||
|
extern const const unsigned char dungeon_tiles[];
|
||||||
|
|
||||||
|
/* End of DUNGEON_TILES.H */
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
HELLOWORLD.C
|
||||||
|
|
||||||
|
Map Source File.
|
||||||
|
|
||||||
|
Info:
|
||||||
|
Section :
|
||||||
|
Bank : 0
|
||||||
|
Map size : 10 x 2
|
||||||
|
Tile set : C:\users\normanbos\Desktop\alphabet.gbr
|
||||||
|
Plane count : 1 plane (8 bits)
|
||||||
|
Plane order : Tiles are continues
|
||||||
|
Tile offset : 0
|
||||||
|
Split data : No
|
||||||
|
|
||||||
|
This file was generated by GBMB v1.8
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define helloWorldWidth 10
|
||||||
|
#define helloWorldHeight 2
|
||||||
|
#define helloWorldBank 0
|
||||||
|
|
||||||
|
unsigned char helloWorld[] =
|
||||||
|
{
|
||||||
|
0x30, 0x30, 0x18, 0x15, 0x1C, 0x1C, 0x1F, 0x30, 0x30, 0x30,
|
||||||
|
0x30, 0x30, 0x27, 0x1F, 0x22, 0x1C, 0x14, 0x30, 0x30, 0x30};
|
||||||
|
|
||||||
|
/* End of HELLOWORLD.C */
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
HELLOWORLD.H
|
||||||
|
|
||||||
|
Map Include File.
|
||||||
|
|
||||||
|
Info:
|
||||||
|
Section :
|
||||||
|
Bank : 0
|
||||||
|
Map size : 10 x 2
|
||||||
|
Tile set : C:\users\normanbos\Desktop\alphabet.gbr
|
||||||
|
Plane count : 1 plane (8 bits)
|
||||||
|
Plane order : Tiles are continues
|
||||||
|
Tile offset : 0
|
||||||
|
Split data : No
|
||||||
|
|
||||||
|
This file was generated by GBMB v1.8
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define helloWorldWidth 10
|
||||||
|
#define helloWorldHeight 2
|
||||||
|
#define helloWorldBank 0
|
||||||
|
|
||||||
|
extern unsigned char helloWorld[];
|
||||||
|
|
||||||
|
/* End of HELLOWORLD.H */
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
HUD.C
|
||||||
|
|
||||||
|
Map Source File.
|
||||||
|
|
||||||
|
Info:
|
||||||
|
Section :
|
||||||
|
Bank : 0
|
||||||
|
Map size : 20 x 1
|
||||||
|
Tile set : C:\users\normanbos\Desktop\alphabet.gbr
|
||||||
|
Plane count : 1 plane (8 bits)
|
||||||
|
Plane order : Tiles are continues
|
||||||
|
Tile offset : 0
|
||||||
|
Split data : No
|
||||||
|
|
||||||
|
This file was generated by GBMB v1.8
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define hudWidth 20
|
||||||
|
#define hudHeight 1
|
||||||
|
#define hudBank 0
|
||||||
|
|
||||||
|
unsigned char hud[] =
|
||||||
|
{
|
||||||
|
0x30, 0x0B, 0x31, 0x14, 0x15, 0x20, 0x24, 0x18, 0x0A, 0x00,
|
||||||
|
0x00, 0x00, 0x31, 0x1F, 0x0A, 0x09, 0x09, 0x30, 0x0B, 0x30};
|
||||||
|
|
||||||
|
/* End of HUD.C */
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
HUD.H
|
||||||
|
|
||||||
|
Map Include File.
|
||||||
|
|
||||||
|
Info:
|
||||||
|
Section :
|
||||||
|
Bank : 0
|
||||||
|
Map size : 20 x 1
|
||||||
|
Tile set : C:\users\normanbos\Desktop\alphabet.gbr
|
||||||
|
Plane count : 1 plane (8 bits)
|
||||||
|
Plane order : Tiles are continues
|
||||||
|
Tile offset : 0
|
||||||
|
Split data : No
|
||||||
|
|
||||||
|
This file was generated by GBMB v1.8
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define hudWidth 20
|
||||||
|
#define hudHeight 1
|
||||||
|
#define hudBank 0
|
||||||
|
|
||||||
|
extern unsigned char hud[];
|
||||||
|
|
||||||
|
/* End of HUD.H */
|
||||||
@@ -0,0 +1,75 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
SUBMARINE.C
|
||||||
|
|
||||||
|
Tile Source File.
|
||||||
|
|
||||||
|
Info:
|
||||||
|
Form : All tiles as one unit.
|
||||||
|
Format : Gameboy 4 color.
|
||||||
|
Compression : None.
|
||||||
|
Counter : None.
|
||||||
|
Tile size : 8 x 8
|
||||||
|
Tiles : 0 to 12
|
||||||
|
|
||||||
|
Palette colors : None.
|
||||||
|
SGB Palette : None.
|
||||||
|
CGB Palette : None.
|
||||||
|
|
||||||
|
Convert to metatiles : No.
|
||||||
|
|
||||||
|
This file was generated by GBTD v2.2
|
||||||
|
|
||||||
|
*/
|
||||||
|
#include <gb/metasprites.h>
|
||||||
|
/* Start of tile array. */
|
||||||
|
unsigned char submarine_tileset[] =
|
||||||
|
{
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02,
|
||||||
|
0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F,
|
||||||
|
0x6F, 0x68, 0x57, 0x79, 0xE7, 0x9A, 0xA7, 0xDA,
|
||||||
|
0x91, 0xFF, 0x78, 0x7F, 0x6F, 0x6F, 0x07, 0x07,
|
||||||
|
0x00, 0x00, 0x80, 0xC0, 0x80, 0x80, 0x80, 0x80,
|
||||||
|
0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE,
|
||||||
|
0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51,
|
||||||
|
0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F,
|
||||||
|
0x0F, 0x08, 0x17, 0x19, 0xE7, 0xFA, 0xE7, 0x9A,
|
||||||
|
0xF1, 0xFF, 0x18, 0x1F, 0x0F, 0x0F, 0x07, 0x07,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0,
|
||||||
|
0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE,
|
||||||
|
0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51,
|
||||||
|
0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02,
|
||||||
|
0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F,
|
||||||
|
0x8F, 0x88, 0x97, 0x99, 0xE7, 0xFA, 0xE7, 0x9A,
|
||||||
|
0xF1, 0xFF, 0x98, 0x9F, 0x8F, 0x8F, 0x07, 0x07,
|
||||||
|
0x00, 0x00, 0x80, 0xC0, 0x80, 0x80, 0x80, 0x80,
|
||||||
|
0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE,
|
||||||
|
0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51,
|
||||||
|
0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
||||||
|
|
||||||
|
/* Metatile index */
|
||||||
|
const unsigned char submarine_tilemap[] =
|
||||||
|
{
|
||||||
|
0x00, 0x02, 0x01, 0x03};
|
||||||
|
|
||||||
|
// Create the metasprite structure for the character
|
||||||
|
const metasprite_t submarine_metasprite[] = {
|
||||||
|
{.dy = -8, .dx = -8, .dtile = 0, .props = 0},
|
||||||
|
{.dy = 0, .dx = 8, .dtile = 2, .props = 0},
|
||||||
|
{.dy = 8, .dx = -8, .dtile = 1, .props = 0},
|
||||||
|
{.dy = 0, .dx = 8, .dtile = 3, .props = 0},
|
||||||
|
METASPR_TERM};
|
||||||
|
|
||||||
|
const metasprite_t submarine_metasprite2[] = {
|
||||||
|
{.dy = -8, .dx = -8, .dtile = 0, .props = 0},
|
||||||
|
{.dy = 0, .dx = 8, .dtile = 2, .props = 0},
|
||||||
|
{.dy = 8, .dx = -8, .dtile = 5, .props = 0},
|
||||||
|
{.dy = 0, .dx = 8, .dtile = 3, .props = 0},
|
||||||
|
METASPR_TERM};
|
||||||
|
|
||||||
|
/* End of SUBMARINE.C */
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
SUBMARINE.H
|
||||||
|
|
||||||
|
Include File.
|
||||||
|
|
||||||
|
Info:
|
||||||
|
Form : All tiles as one unit.
|
||||||
|
Format : Gameboy 4 color.
|
||||||
|
Compression : None.
|
||||||
|
Counter : None.
|
||||||
|
Tile size : 8 x 8
|
||||||
|
Tiles : 0 to 12
|
||||||
|
|
||||||
|
Palette colors : None.
|
||||||
|
SGB Palette : None.
|
||||||
|
CGB Palette : None.
|
||||||
|
|
||||||
|
Convert to metatiles : No.
|
||||||
|
|
||||||
|
This file was generated by GBTD v2.2
|
||||||
|
|
||||||
|
*/
|
||||||
|
#include <gb/metasprites.h>
|
||||||
|
/* Bank of tiles. */
|
||||||
|
#define submarineBank 0
|
||||||
|
/* Start of tile array. */
|
||||||
|
extern const unsigned char submarine_tileset[];
|
||||||
|
/* Metatile index */
|
||||||
|
extern const unsigned char submarine_tilemap[];
|
||||||
|
// Create the metasprite structure for the character
|
||||||
|
extern const metasprite_t submarine_metasprite[];
|
||||||
|
|
||||||
|
extern const metasprite_t submarine_metasprite2[];
|
||||||
|
|
||||||
|
/* End of SUBMARINE.H */
|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
UNDERWATER_MAP.C
|
||||||
|
|
||||||
|
Map Source File.
|
||||||
|
|
||||||
|
Info:
|
||||||
|
Section :
|
||||||
|
Bank : 0
|
||||||
|
Map size : 20 x 18
|
||||||
|
Tile set : C:\users\normanbos\Desktop\underwater-tiles.gbr
|
||||||
|
Plane count : 1 plane (8 bits)
|
||||||
|
Plane order : Tiles are continues
|
||||||
|
Tile offset : 0
|
||||||
|
Split data : No
|
||||||
|
|
||||||
|
This file was generated by GBMB v1.8
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define underwater_mapWidth 20
|
||||||
|
#define underwater_mapHeight 18
|
||||||
|
#define underwater_mapBank 0
|
||||||
|
|
||||||
|
unsigned char underwater_map[] =
|
||||||
|
{
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x10, 0x12, 0x10, 0x12, 0x10, 0x12, 0x10, 0x12, 0x10, 0x12,
|
||||||
|
0x10, 0x12, 0x10, 0x12, 0x10, 0x12, 0x10, 0x12, 0x10, 0x12,
|
||||||
|
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
|
||||||
|
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
|
||||||
|
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
|
||||||
|
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
|
||||||
|
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
|
||||||
|
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x14, 0x16,
|
||||||
|
0x14, 0x16, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
|
||||||
|
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x18, 0x18,
|
||||||
|
0x18, 0x18, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
|
||||||
|
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x18, 0x18,
|
||||||
|
0x18, 0x18, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
|
||||||
|
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x18, 0x18,
|
||||||
|
0x18, 0x18, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
|
||||||
|
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x18, 0x18,
|
||||||
|
0x18, 0x18, 0x08, 0x1C, 0x1E, 0x08, 0x08, 0x08, 0x08, 0x08,
|
||||||
|
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x18, 0x18,
|
||||||
|
0x18, 0x18, 0x08, 0x1D, 0x1F, 0x08, 0x08, 0x08, 0x08, 0x08,
|
||||||
|
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x18, 0x18,
|
||||||
|
0x18, 0x18, 0x08, 0x20, 0x22, 0x08, 0x08, 0x08, 0x08, 0x08,
|
||||||
|
0x08, 0x08, 0x08, 0x08, 0x08, 0x1C, 0x1E, 0x08, 0x18, 0x18,
|
||||||
|
0x18, 0x18, 0x08, 0x21, 0x23, 0x08, 0x08, 0x08, 0x08, 0x08,
|
||||||
|
0x08, 0x08, 0x08, 0x08, 0x08, 0x1D, 0x1F, 0x08, 0x18, 0x18,
|
||||||
|
0x18, 0x18, 0x08, 0x24, 0x26, 0x08, 0x08, 0x08, 0x08, 0x08,
|
||||||
|
0x08, 0x08, 0x08, 0x08, 0x08, 0x24, 0x26, 0x08, 0x18, 0x18,
|
||||||
|
0x18, 0x18, 0x09, 0x25, 0x27, 0x0B, 0x09, 0x0B, 0x09, 0x0B,
|
||||||
|
0x09, 0x0B, 0x09, 0x0B, 0x09, 0x25, 0x27, 0x0B, 0x18, 0x18,
|
||||||
|
0x04, 0x05, 0x04, 0x05, 0x04, 0x05, 0x04, 0x05, 0x04, 0x05,
|
||||||
|
0x04, 0x05, 0x04, 0x05, 0x04, 0x05, 0x04, 0x05, 0x04, 0x05,
|
||||||
|
0x06, 0x07, 0x06, 0x07, 0x06, 0x07, 0x06, 0x07, 0x06, 0x07,
|
||||||
|
0x06, 0x07, 0x06, 0x07, 0x06, 0x07, 0x06, 0x07, 0x06, 0x07};
|
||||||
|
|
||||||
|
/* End of UNDERWATER_MAP.C */
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
UNDERWATER_MAP.H
|
||||||
|
|
||||||
|
Map Include File.
|
||||||
|
|
||||||
|
Info:
|
||||||
|
Section :
|
||||||
|
Bank : 0
|
||||||
|
Map size : 20 x 18
|
||||||
|
Tile set : C:\users\normanbos\Desktop\underwater-tiles.gbr
|
||||||
|
Plane count : 1 plane (8 bits)
|
||||||
|
Plane order : Tiles are continues
|
||||||
|
Tile offset : 0
|
||||||
|
Split data : No
|
||||||
|
|
||||||
|
This file was generated by GBMB v1.8
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define underwater_mapWidth 20
|
||||||
|
#define underwater_mapHeight 18
|
||||||
|
#define underwater_mapBank 0
|
||||||
|
|
||||||
|
extern unsigned char underwater_map[];
|
||||||
|
|
||||||
|
/* End of UNDERWATER_MAP.H */
|
||||||
@@ -0,0 +1,111 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
UNDERWATER_TILES.C
|
||||||
|
|
||||||
|
Tile Source File.
|
||||||
|
|
||||||
|
Info:
|
||||||
|
Form : All tiles as one unit.
|
||||||
|
Format : Gameboy 4 color.
|
||||||
|
Compression : None.
|
||||||
|
Counter : None.
|
||||||
|
Tile size : 8 x 8
|
||||||
|
Tiles : 0 to 40
|
||||||
|
|
||||||
|
Palette colors : None.
|
||||||
|
SGB Palette : None.
|
||||||
|
CGB Palette : None.
|
||||||
|
|
||||||
|
Convert to metatiles : No.
|
||||||
|
|
||||||
|
This file was generated by GBTD v2.2
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* Start of tile array. */
|
||||||
|
unsigned char underwater_tiles[] =
|
||||||
|
{
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x08,
|
||||||
|
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x40, 0x00, 0x04, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00,
|
||||||
|
0x00, 0x20, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||||
|
0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
|
||||||
|
0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
|
||||||
|
0xFF, 0xFF, 0x00, 0x00, 0x00, 0x04, 0x00, 0x20,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||||
|
0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
|
||||||
|
0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
|
||||||
|
0xFF, 0xFF, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40,
|
||||||
|
0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x00, 0x00,
|
||||||
|
0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
|
||||||
|
0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
|
||||||
|
0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
|
||||||
|
0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
|
||||||
|
0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
|
||||||
|
0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
|
||||||
|
0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
|
||||||
|
0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
|
||||||
|
0x7E, 0x3C, 0xC3, 0xC3, 0x30, 0x00, 0xC0, 0x00,
|
||||||
|
0xE3, 0x00, 0x98, 0x00, 0x6F, 0x00, 0xFF, 0x00,
|
||||||
|
0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
|
||||||
|
0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
|
||||||
|
0x3F, 0x1E, 0xE1, 0xE1, 0x18, 0x00, 0x61, 0x00,
|
||||||
|
0x93, 0x00, 0x7F, 0x00, 0x19, 0x00, 0xFF, 0x00,
|
||||||
|
0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
|
||||||
|
0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
|
||||||
|
0xFF, 0xFF, 0x00, 0x00, 0xE9, 0x86, 0x80, 0xFF,
|
||||||
|
0xC6, 0xFF, 0xFD, 0xF9, 0xFE, 0x70, 0xFF, 0x80,
|
||||||
|
0xFF, 0x90, 0xDF, 0x58, 0xEF, 0x8F, 0xFF, 0x8F,
|
||||||
|
0xFF, 0xC4, 0xFD, 0xF8, 0xFE, 0x70, 0xFF, 0x80,
|
||||||
|
0xFF, 0xFF, 0x00, 0x00, 0x48, 0x26, 0x01, 0xFE,
|
||||||
|
0x01, 0xFF, 0xB7, 0xFF, 0x7F, 0x5E, 0xBF, 0x00,
|
||||||
|
0xFF, 0x00, 0xF1, 0x60, 0xEE, 0xC0, 0xFF, 0x20,
|
||||||
|
0xFF, 0x33, 0xFF, 0x3F, 0x7F, 0x1E, 0xBF, 0x00,
|
||||||
|
0xFF, 0x30, 0xDF, 0x58, 0xEF, 0x8F, 0xFF, 0x8F,
|
||||||
|
0xFF, 0xC4, 0xFD, 0xF8, 0xFE, 0x70, 0xFF, 0x80,
|
||||||
|
0xFF, 0x90, 0xDF, 0x58, 0xEF, 0x8F, 0xFF, 0x8F,
|
||||||
|
0xFF, 0xC4, 0xFD, 0xF8, 0xFE, 0x70, 0xFF, 0x80,
|
||||||
|
0xFF, 0x0E, 0xF1, 0xF1, 0xEE, 0xC0, 0xFF, 0x20,
|
||||||
|
0xFF, 0x33, 0xFF, 0x3F, 0x7F, 0x1E, 0xBF, 0x00,
|
||||||
|
0xFF, 0x00, 0xF1, 0x60, 0xEE, 0xC0, 0xFF, 0x20,
|
||||||
|
0xFF, 0x33, 0xFF, 0x3F, 0x7F, 0x1E, 0xBF, 0x00,
|
||||||
|
0xCF, 0x30, 0xE3, 0x1C, 0xF1, 0x0E, 0xF0, 0x0F,
|
||||||
|
0xF8, 0x07, 0xF8, 0x07, 0xFC, 0x03, 0xF8, 0x07,
|
||||||
|
0xF8, 0x07, 0xF1, 0x0E, 0xF1, 0x0E, 0xE2, 0x1D,
|
||||||
|
0xE2, 0x1D, 0xC4, 0x3B, 0xC4, 0x3B, 0xC4, 0x3B,
|
||||||
|
0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
|
||||||
|
0x7F, 0x80, 0x3F, 0xC0, 0x3F, 0xC0, 0x3F, 0xC0,
|
||||||
|
0x1F, 0xE0, 0x1F, 0xE0, 0x1F, 0xE0, 0x1F, 0xE0,
|
||||||
|
0x1F, 0xE0, 0x3F, 0xC0, 0x3F, 0xC0, 0x3F, 0xC0,
|
||||||
|
0xC0, 0x3F, 0xC0, 0x3F, 0xE0, 0x1F, 0xF0, 0x0F,
|
||||||
|
0xF8, 0x07, 0xFD, 0x02, 0xFC, 0x03, 0xFC, 0x03,
|
||||||
|
0xF8, 0x07, 0xF1, 0x0E, 0xF1, 0x0E, 0xE2, 0x1D,
|
||||||
|
0xE2, 0x1D, 0xC4, 0x3B, 0xC4, 0x3B, 0xC4, 0x3B,
|
||||||
|
0x7F, 0x80, 0x7F, 0x80, 0x7F, 0x80, 0x1F, 0xE0,
|
||||||
|
0x1F, 0xE0, 0x0F, 0xF0, 0x87, 0x78, 0x87, 0x78,
|
||||||
|
0x07, 0xF8, 0x0F, 0xF0, 0x0F, 0xF0, 0x1F, 0xE0,
|
||||||
|
0x1F, 0xE0, 0x1F, 0xE0, 0x3F, 0xC0, 0x3F, 0xC0,
|
||||||
|
0xE0, 0x1F, 0xE0, 0x1F, 0xF0, 0x0F, 0xF8, 0x07,
|
||||||
|
0xFC, 0x03, 0xFC, 0x03, 0xFE, 0x01, 0xFC, 0x03,
|
||||||
|
0xF9, 0xFE, 0x00, 0x07, 0x00, 0x03, 0x00, 0x21,
|
||||||
|
0x00, 0x01, 0x00, 0x03, 0x00, 0x07, 0x00, 0x0C,
|
||||||
|
0x7F, 0x80, 0x7F, 0x80, 0x1F, 0xE0, 0x1F, 0xE0,
|
||||||
|
0x0F, 0xF0, 0x0F, 0xF0, 0x0F, 0xF0, 0x8F, 0x70,
|
||||||
|
0x1F, 0xFF, 0x00, 0xC0, 0x00, 0x84, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x84, 0x00, 0xC0, 0x00, 0x60,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
||||||
|
|
||||||
|
/* End of UNDERWATER_TILES.C */
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
UNDERWATER_TILES.H
|
||||||
|
|
||||||
|
Include File.
|
||||||
|
|
||||||
|
Info:
|
||||||
|
Form : All tiles as one unit.
|
||||||
|
Format : Gameboy 4 color.
|
||||||
|
Compression : None.
|
||||||
|
Counter : None.
|
||||||
|
Tile size : 8 x 8
|
||||||
|
Tiles : 0 to 40
|
||||||
|
|
||||||
|
Palette colors : None.
|
||||||
|
SGB Palette : None.
|
||||||
|
CGB Palette : None.
|
||||||
|
|
||||||
|
Convert to metatiles : No.
|
||||||
|
|
||||||
|
This file was generated by GBTD v2.2
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
/* Bank of tiles. */
|
||||||
|
#define underwater_tilesBank 0
|
||||||
|
/* Start of tile array. */
|
||||||
|
extern unsigned char underwater_tiles[];
|
||||||
|
|
||||||
|
/* End of UNDERWATER_TILES.H */
|
||||||
+238
@@ -0,0 +1,238 @@
|
|||||||
|
#include <gb/gb.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdbool.h>
|
||||||
|
#include <gb/metasprites.h>
|
||||||
|
#include "collision.h"
|
||||||
|
#include "actor.h"
|
||||||
|
|
||||||
|
//! Hierher gehören noch weiter Attribute. is_moving, direction, hitpoints, etc.
|
||||||
|
//! Oder besser: den Actor struct kann ich als Basis nehmen und evtl. extenden für verschiedene types (Player, Enemy, Pickup etc.)
|
||||||
|
|
||||||
|
// A structure of the actor
|
||||||
|
/* typedef struct Actor
|
||||||
|
{
|
||||||
|
uint8_t sprite_id; // The starting ID of the sprite for this actor. Remaining sprites should follow in sequency
|
||||||
|
uint8_t sprite_tile_width; // The number of tiles wide this sprite is
|
||||||
|
uint8_t sprite_tile_height; // The number tiles high this sprite is
|
||||||
|
uint8_t sprite_frame; // The total number of animated sprites
|
||||||
|
uint8_t sprite_current_frame; // The current frame the sprite is on
|
||||||
|
uint8_t tilemap_start; // The start index where the tiles start for this sprite
|
||||||
|
uint8_t x; // The sprite x position (top left)
|
||||||
|
uint8_t y; // The sprite y position (top left)
|
||||||
|
uint8_t next_x; // The future sprite x position (top left)
|
||||||
|
uint8_t next_y; // The future sprite y position (top left)
|
||||||
|
int8_t dx; // The sprite x moving direction
|
||||||
|
int8_t dy; // The sprite y moving direction
|
||||||
|
uint8_t velocity_x; // The current speed of travel in the X direction
|
||||||
|
uint8_t velocity_y; // The current speed of travel in the y direction
|
||||||
|
bool is_facing_right; // The direction the player sprite is facing
|
||||||
|
bool is_moving; // Is the actor moving or not
|
||||||
|
const unsigned char *tilemap; // A pointer to the tilemap (may be obsolete with metasprite)
|
||||||
|
const metasprite_t *metasprite; // A pointer to the metasprite
|
||||||
|
} Actor; */
|
||||||
|
|
||||||
|
//! die load_sprite_frame wird mit dem move_metasprite_ex gar nicht mehr benutzt!
|
||||||
|
/* void load_sprite_frame(Actor *actor, uint8_t frame)
|
||||||
|
{
|
||||||
|
// Set current frame
|
||||||
|
actor->sprite_current_frame = frame;
|
||||||
|
|
||||||
|
// Get total sprites
|
||||||
|
uint8_t spriteCount = actor->sprite_tile_width * actor->sprite_tile_height;
|
||||||
|
|
||||||
|
for (uint8_t i = 0; i != spriteCount; i++)
|
||||||
|
{
|
||||||
|
set_sprite_tile(actor->sprite_id + i, actor->tilemap[actor->tilemap_start + i + (frame * spriteCount)]);
|
||||||
|
}
|
||||||
|
} */
|
||||||
|
|
||||||
|
void move_actor(Actor *actor, uint8_t x, uint8_t y) // Evtl. sollte is_moving hier mit übergeben werden
|
||||||
|
{
|
||||||
|
|
||||||
|
// Set actors new position
|
||||||
|
// actor->x = x;
|
||||||
|
// actor->y = y;
|
||||||
|
|
||||||
|
// actor->x = actor->next_x;
|
||||||
|
// actor->y = actor->next_y;
|
||||||
|
|
||||||
|
// Move the metasprite
|
||||||
|
if (actor->is_facing_right)
|
||||||
|
{
|
||||||
|
move_metasprite_ex(actor->metasprite, 0, 0, 0, x + 8, y + 16);
|
||||||
|
}
|
||||||
|
if (!actor->is_facing_right)
|
||||||
|
{
|
||||||
|
// flip the metasprite horizontally when is_facing_right is TRUE
|
||||||
|
move_metasprite_flipx(actor->metasprite, 0, 0, 0, x + 8, y + 16);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void scroll_actor(Actor *actor)
|
||||||
|
{
|
||||||
|
|
||||||
|
uint8_t playerIsMoving = actor->dx != 0 || actor->dy != 0;
|
||||||
|
|
||||||
|
// If the player is moving at all
|
||||||
|
// We'll handle horizontall and vertical movement separately
|
||||||
|
// Handling them separately enables a sliding motion against walls
|
||||||
|
if (playerIsMoving)
|
||||||
|
{
|
||||||
|
|
||||||
|
// If we are moving horizontally
|
||||||
|
if (actor->dx != 0)
|
||||||
|
{
|
||||||
|
|
||||||
|
// Check the tiles on our side
|
||||||
|
uint8_t solid =
|
||||||
|
world_position_is_solid(actor->next_x + actor->dx * PLAYER_HALF_WIDTH, actor->y - PLAYER_HALF_HEIGHT) ||
|
||||||
|
world_position_is_solid(actor->next_x + actor->dx * PLAYER_HALF_WIDTH, actor->y) ||
|
||||||
|
world_position_is_solid(actor->next_x + actor->dx * PLAYER_HALF_WIDTH, actor->y + PLAYER_HALF_HEIGHT);
|
||||||
|
|
||||||
|
// printf("%u\n", world_position_is_solid(actor->x + actor->dx * PLAYER_HALF_WIDTH, actor->y - PLAYER_HALF_HEIGHT));
|
||||||
|
|
||||||
|
// If none are solid
|
||||||
|
if (!solid)
|
||||||
|
// if (solid != 0)
|
||||||
|
{
|
||||||
|
|
||||||
|
// Update the player's x position
|
||||||
|
// actor->x += x;
|
||||||
|
actor->x = actor->next_x;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we are moving vertically
|
||||||
|
if (actor->dy != 0)
|
||||||
|
{
|
||||||
|
|
||||||
|
// Check the tiles above or below us
|
||||||
|
uint8_t solid =
|
||||||
|
world_position_is_solid(actor->x + PLAYER_HALF_WIDTH, actor->next_y + actor->dy * PLAYER_HALF_HEIGHT) ||
|
||||||
|
world_position_is_solid(actor->x, actor->next_y + actor->dy * PLAYER_HALF_HEIGHT) ||
|
||||||
|
world_position_is_solid(actor->x - PLAYER_HALF_WIDTH, actor->next_y + actor->dy * PLAYER_HALF_HEIGHT);
|
||||||
|
|
||||||
|
// If none are solid
|
||||||
|
if (!solid)
|
||||||
|
// if (solid != 0)
|
||||||
|
{
|
||||||
|
|
||||||
|
// Update the player's y position
|
||||||
|
// actor->y += y;
|
||||||
|
actor->y = actor->next_y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// actor->x += x;
|
||||||
|
// actor->y += y;
|
||||||
|
|
||||||
|
move_actor(actor, actor->x, actor->y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void move_actor_with_joypad(Actor *actor)
|
||||||
|
{
|
||||||
|
// Read buttons
|
||||||
|
uint8_t buttons = joypad();
|
||||||
|
|
||||||
|
bool is_moving_x = FALSE;
|
||||||
|
bool is_moving_y = FALSE;
|
||||||
|
|
||||||
|
actor->dx = 0;
|
||||||
|
actor->dy = 0;
|
||||||
|
|
||||||
|
if (buttons & J_LEFT)
|
||||||
|
{
|
||||||
|
actor->is_facing_right = FALSE;
|
||||||
|
is_moving_x = TRUE;
|
||||||
|
actor->next_x -= 1;
|
||||||
|
actor->dx = -1;
|
||||||
|
}
|
||||||
|
else if (buttons & J_RIGHT)
|
||||||
|
{
|
||||||
|
actor->is_facing_right = TRUE;
|
||||||
|
is_moving_x = TRUE;
|
||||||
|
actor->next_x += 1;
|
||||||
|
actor->dx = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
is_moving_x = FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (buttons & J_UP)
|
||||||
|
{
|
||||||
|
is_moving_y = TRUE;
|
||||||
|
actor->next_y -= 1;
|
||||||
|
actor->dy = -1;
|
||||||
|
}
|
||||||
|
else if (buttons & J_DOWN)
|
||||||
|
{
|
||||||
|
is_moving_y = TRUE;
|
||||||
|
actor->next_y += 1;
|
||||||
|
actor->dy = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
is_moving_y = FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (is_moving_x || is_moving_y)
|
||||||
|
{
|
||||||
|
actor->is_moving = TRUE;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
actor->is_moving = FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
scroll_actor(actor);
|
||||||
|
}
|
||||||
|
|
||||||
|
void setup_actor(Actor *actor, uint8_t sprite_id, uint8_t tile_width, uint8_t tile_height, uint8_t tilemap_start, uint8_t total_frames, bool is_facing_right, const unsigned char *tilemap, const metasprite_t *metasprite)
|
||||||
|
{
|
||||||
|
|
||||||
|
// Set initial X
|
||||||
|
actor->x = 80;
|
||||||
|
|
||||||
|
// Set initial Y
|
||||||
|
actor->y = 90;
|
||||||
|
|
||||||
|
// Set initial next X
|
||||||
|
actor->next_x = 80;
|
||||||
|
// Set initial next Y
|
||||||
|
actor->next_y = 90;
|
||||||
|
|
||||||
|
// Set horizontal direction of
|
||||||
|
actor->is_facing_right = is_facing_right;
|
||||||
|
|
||||||
|
// Set if the actor is moving
|
||||||
|
actor->is_moving = FALSE;
|
||||||
|
|
||||||
|
// Store pointer to tilemap
|
||||||
|
actor->tilemap = tilemap;
|
||||||
|
|
||||||
|
// Set tile start position (in tileset)
|
||||||
|
actor->tilemap_start = tilemap_start;
|
||||||
|
|
||||||
|
// Set player sprite ID
|
||||||
|
actor->sprite_id = sprite_id;
|
||||||
|
|
||||||
|
// Set size
|
||||||
|
actor->sprite_tile_width = tile_width;
|
||||||
|
actor->sprite_tile_height = tile_height;
|
||||||
|
|
||||||
|
// Set number of frames
|
||||||
|
actor->sprite_frame = total_frames;
|
||||||
|
|
||||||
|
// Make sure to start at frame 1
|
||||||
|
actor->sprite_current_frame = 0;
|
||||||
|
|
||||||
|
// Move to built in metasprite methods
|
||||||
|
// load_sprite_frame(actor, 0);
|
||||||
|
|
||||||
|
// Store pointer to metasprite
|
||||||
|
actor->metasprite = metasprite;
|
||||||
|
|
||||||
|
move_actor(actor, actor->x, actor->y);
|
||||||
|
}
|
||||||
+39
@@ -0,0 +1,39 @@
|
|||||||
|
#include <gb/gb.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdbool.h>
|
||||||
|
#include <gb/metasprites.h>
|
||||||
|
#include "collision.h"
|
||||||
|
|
||||||
|
//! Hierher gehören noch weiter Attribute. is_moving, direction, hitpoints, etc.
|
||||||
|
//! Oder besser: den Actor struct kann ich als Basis nehmen und evtl. extenden für verschiedene types (Player, Enemy, Pickup etc.)
|
||||||
|
|
||||||
|
// A structure of the actor
|
||||||
|
typedef struct Actor
|
||||||
|
{
|
||||||
|
uint8_t sprite_id; // The starting ID of the sprite for this actor. Remaining sprites should follow in sequency
|
||||||
|
uint8_t sprite_tile_width; // The number of tiles wide this sprite is
|
||||||
|
uint8_t sprite_tile_height; // The number tiles high this sprite is
|
||||||
|
uint8_t sprite_frame; // The total number of animated sprites
|
||||||
|
uint8_t sprite_current_frame; // The current frame the sprite is on
|
||||||
|
uint8_t tilemap_start; // The start index where the tiles start for this sprite
|
||||||
|
uint8_t x; // The sprite x position (top left)
|
||||||
|
uint8_t y; // The sprite y position (top left)
|
||||||
|
uint8_t next_x; // The future sprite x position (top left)
|
||||||
|
uint8_t next_y; // The future sprite y position (top left)
|
||||||
|
int8_t dx; // The sprite x moving direction
|
||||||
|
int8_t dy; // The sprite y moving direction
|
||||||
|
uint8_t velocity_x; // The current speed of travel in the X direction
|
||||||
|
uint8_t velocity_y; // The current speed of travel in the y direction
|
||||||
|
bool is_facing_right; // The direction the player sprite is facing
|
||||||
|
bool is_moving; // Is the actor moving or not
|
||||||
|
const unsigned char *tilemap; // A pointer to the tilemap (may be obsolete with metasprite)
|
||||||
|
const metasprite_t *metasprite; // A pointer to the metasprite
|
||||||
|
} Actor;
|
||||||
|
|
||||||
|
void move_actor(Actor *actor, uint8_t x, uint8_t y);
|
||||||
|
|
||||||
|
void scroll_actor(Actor *actor);
|
||||||
|
|
||||||
|
void move_actor_with_joypad(Actor *actor);
|
||||||
|
|
||||||
|
void setup_actor(Actor *actor, uint8_t sprite_id, uint8_t tile_width, uint8_t tile_height, uint8_t tilemap_start, uint8_t total_frames, bool is_facing_right, const unsigned char *tilemap, const metasprite_t *metasprite);
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
#include <gb/gb.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#include "../res/underwater_tiles.h"
|
||||||
|
#include "../res/underwater_map.h"
|
||||||
|
#include "../res/collision-test/tileset.h"
|
||||||
|
#include "../res/collision-test/tilemap.h"
|
||||||
|
|
||||||
|
#define SOLID 1
|
||||||
|
#define PLAYER_HALF_WIDTH 8
|
||||||
|
#define PLAYER_HALF_HEIGHT 8
|
||||||
|
#define GRID_NODE_SIZE 8
|
||||||
|
#define NUMBER_OF_SOLID_TILES 9
|
||||||
|
|
||||||
|
#define TILEMAP_WIDTH_IN_TILES (tilemap_WIDTH >> 3)
|
||||||
|
#define TILEMAP_HEIGHT_IN_TILES (tilemap_HEIGHT >> 3)
|
||||||
|
|
||||||
|
// uint16_t playerX, playerY;
|
||||||
|
|
||||||
|
uint8_t world_position_is_solid(uint16_t x, uint16_t y)
|
||||||
|
{
|
||||||
|
|
||||||
|
// Bit-shifting would be faster here
|
||||||
|
uint16_t column = x / GRID_NODE_SIZE;
|
||||||
|
|
||||||
|
// Make sure the tile is in proper bounds
|
||||||
|
if (column >= TILEMAP_WIDTH_IN_TILES)
|
||||||
|
return TRUE;
|
||||||
|
|
||||||
|
uint16_t row = y / GRID_NODE_SIZE;
|
||||||
|
|
||||||
|
// Make sure the tile is in proper bounds
|
||||||
|
if (row >= TILEMAP_HEIGHT_IN_TILES)
|
||||||
|
return TRUE;
|
||||||
|
|
||||||
|
uint16_t tilemapIndex = column + row * TILEMAP_WIDTH_IN_TILES;
|
||||||
|
|
||||||
|
uint8_t tileIsSolid = FALSE;
|
||||||
|
|
||||||
|
// Get the tilset tile in our tilemap
|
||||||
|
uint8_t tilesetTile = tilemap_map[tilemapIndex];
|
||||||
|
|
||||||
|
// In our tileset, the solid tiles always come first.
|
||||||
|
// There are 10 tiles. The first 9 are solid
|
||||||
|
// this makes it fast & easy to determine if a tile is solid or not
|
||||||
|
tileIsSolid = tilesetTile < NUMBER_OF_SOLID_TILES;
|
||||||
|
|
||||||
|
return tileIsSolid;
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
#include <gb/gb.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#define SOLID 1
|
||||||
|
#define PLAYER_MOVE_SPEED 10
|
||||||
|
#define PLAYER_HALF_WIDTH 8
|
||||||
|
#define PLAYER_HALF_HEIGHT 8
|
||||||
|
#define GRID_NODE_SIZE 8
|
||||||
|
#define NUMBER_OF_SOLID_TILES 9
|
||||||
|
|
||||||
|
// extern uint16_t playerX, playerY;
|
||||||
|
|
||||||
|
uint8_t world_position_is_solid(uint16_t x, uint16_t y);
|
||||||
+166
@@ -0,0 +1,166 @@
|
|||||||
|
#include <gb/gb.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#include "../res/alphabet.h"
|
||||||
|
#include "../res/blankScreen.h"
|
||||||
|
#include "../res/hud.h"
|
||||||
|
#include "../res/underwater_tiles.h"
|
||||||
|
#include "../res/underwater_map.h"
|
||||||
|
#include "../res/submarine_sprites.h"
|
||||||
|
#include "../res/collision-test/tileset.h"
|
||||||
|
#include "../res/collision-test/tilemap.h"
|
||||||
|
|
||||||
|
#include "actor.h"
|
||||||
|
// #include "input.h"
|
||||||
|
#include "collision.h"
|
||||||
|
|
||||||
|
Actor submarine;
|
||||||
|
|
||||||
|
uint8_t two_frame_counter = 0;
|
||||||
|
uint8_t two_frame_real_value = 0;
|
||||||
|
|
||||||
|
#define TILEMAP_WIDTH_IN_TILES (tilemap_WIDTH >> 3)
|
||||||
|
#define TILEMAP_HEIGHT_IN_TILES (tilemap_HEIGHT >> 3)
|
||||||
|
|
||||||
|
// generic frame counter function
|
||||||
|
// from https://laroldsjubilantjunkyard.com/tutorial/rpg-style-movement-in-gbdk/
|
||||||
|
void update_two_frame_counter(void)
|
||||||
|
{
|
||||||
|
two_frame_counter += 1;
|
||||||
|
two_frame_real_value = two_frame_counter >> 3;
|
||||||
|
|
||||||
|
// printf("%d\n", two_frame_counter);
|
||||||
|
// Stop & reset if the value is over 2
|
||||||
|
if (two_frame_real_value >= 2)
|
||||||
|
{
|
||||||
|
two_frame_real_value = 0;
|
||||||
|
two_frame_counter = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//! Switch metasprite on certain frames. Could be heavily improved to take props for actor->spriteFrames and more
|
||||||
|
//! Should be called in some UpdateActor(&actor) Function
|
||||||
|
void animate_actor(Actor *actor, int8_t two_frame_counter)
|
||||||
|
{
|
||||||
|
if (actor->is_moving)
|
||||||
|
{
|
||||||
|
if (two_frame_counter == 3)
|
||||||
|
{
|
||||||
|
actor->metasprite = submarine_metasprite;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (two_frame_counter == 9)
|
||||||
|
{
|
||||||
|
actor->metasprite = submarine_metasprite2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
actor->metasprite = submarine_metasprite;
|
||||||
|
move_actor(actor, actor->x, actor->y); // Necessary to trigger the metasprite change
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//! Die HUD Funktion muss ich reparieren, damit die immer in der Lage ist, die richtigen Tiles anzuzeigen
|
||||||
|
void show_hud(void)
|
||||||
|
{
|
||||||
|
// Load tiles to the window layer
|
||||||
|
set_win_tiles(0, 0, 20, 1, hud);
|
||||||
|
|
||||||
|
// Move the window layer down to the last tile row.
|
||||||
|
move_win(7, 136);
|
||||||
|
SHOW_WIN;
|
||||||
|
}
|
||||||
|
|
||||||
|
//! This has to be refactored! A function with fixed values makes little sense.
|
||||||
|
void shiftBGTiles(void)
|
||||||
|
{
|
||||||
|
#define VRAM_OFFSET 48 // Change this to your desired offset
|
||||||
|
|
||||||
|
int map_size = 20 * 18; // Get the size of the map array
|
||||||
|
|
||||||
|
for (int i = 0; i < map_size; i++)
|
||||||
|
{
|
||||||
|
underwater_map[i] += VRAM_OFFSET;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void init(void)
|
||||||
|
{
|
||||||
|
|
||||||
|
// shiftBGTiles();
|
||||||
|
|
||||||
|
// Load HUD tiles
|
||||||
|
// set_bkg_data(0, 48, alphabet);
|
||||||
|
// Load background tiles after HUD tiles
|
||||||
|
// set_bkg_data(48, 40, underwater_tiles);
|
||||||
|
|
||||||
|
// Use the 'blankScreen' array to write background tiles starting at 0,0 (tile positions)
|
||||||
|
// and for 20 tiles in width and 18 tiles in height
|
||||||
|
// set_bkg_tiles(0, 0, 20, 18, blankScreen); // Setting the first tile of alphabet to blank would be more efficient.
|
||||||
|
|
||||||
|
// set_bkg_tiles(0, 0, 20, 18, underwater_map);
|
||||||
|
|
||||||
|
set_bkg_data(0, tileset_TILE_COUNT, tileset_tiles);
|
||||||
|
|
||||||
|
set_bkg_tiles(0, 0, TILEMAP_WIDTH_IN_TILES, TILEMAP_HEIGHT_IN_TILES, tilemap_map);
|
||||||
|
|
||||||
|
// Fill tileset bank 0 with 4 actor tiles
|
||||||
|
set_sprite_data(0, 8, submarine_tileset);
|
||||||
|
|
||||||
|
//! Prüfen, welche variables für das metasprite überhaupt noch benötigt werden
|
||||||
|
// Setup player actor
|
||||||
|
setup_actor(
|
||||||
|
// player
|
||||||
|
&submarine,
|
||||||
|
// Sprite ID: 0
|
||||||
|
0,
|
||||||
|
// 2x2 meta-sprite
|
||||||
|
2, 2,
|
||||||
|
// Tiles start at 0
|
||||||
|
0,
|
||||||
|
// Total animated frames
|
||||||
|
4,
|
||||||
|
// Set is_facing_right bool
|
||||||
|
TRUE,
|
||||||
|
// pointer to the tilemap
|
||||||
|
submarine_tilemap,
|
||||||
|
// pointer to the metasprite
|
||||||
|
submarine_metasprite);
|
||||||
|
|
||||||
|
// MoveCharacter(&submarine, 80, 90);
|
||||||
|
|
||||||
|
// Show the HUD
|
||||||
|
// show_hud();
|
||||||
|
|
||||||
|
SHOW_BKG;
|
||||||
|
SHOW_SPRITES;
|
||||||
|
// SPRITES_8x16;
|
||||||
|
DISPLAY_ON;
|
||||||
|
|
||||||
|
// move_metasprite_ex(submarine_metasprite, 0, 0, 0, 80, 80);
|
||||||
|
}
|
||||||
|
|
||||||
|
void main(void)
|
||||||
|
{
|
||||||
|
|
||||||
|
init();
|
||||||
|
|
||||||
|
// Main loop
|
||||||
|
while (1)
|
||||||
|
{
|
||||||
|
|
||||||
|
update_two_frame_counter();
|
||||||
|
animate_actor(&submarine, two_frame_counter);
|
||||||
|
|
||||||
|
// Move the actor with the joypad
|
||||||
|
move_actor_with_joypad(&submarine);
|
||||||
|
// joypad_input(&submarine);
|
||||||
|
|
||||||
|
// Wait for next frame
|
||||||
|
wait_vbl_done();
|
||||||
|
|
||||||
|
// Done processing, yield CPU and wait for start of next frame
|
||||||
|
vsync();
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user