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gameboy-submarine/res/submarine_sprites.h
T
2024-04-08 23:56:20 +02:00

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822 B
C

/*
SUBMARINE.H
Include File.
Info:
Form : All tiles as one unit.
Format : Gameboy 4 color.
Compression : None.
Counter : None.
Tile size : 8 x 8
Tiles : 0 to 12
Palette colors : None.
SGB Palette : None.
CGB Palette : None.
Convert to metatiles : No.
This file was generated by GBTD v2.2
*/
#include <gb/metasprites.h>
/* Bank of tiles. */
#define submarineBank 0
/* Start of tile array. */
extern const unsigned char submarine_tileset[];
/* Metatile index */
extern const unsigned char submarine_tilemap[];
// Create the metasprite structure for the character
extern const metasprite_t submarine_metasprite[];
extern const metasprite_t submarine_metasprite2[];
/* End of SUBMARINE.H */