move project to this repo
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/*
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SUBMARINE.H
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Include File.
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Info:
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Form : All tiles as one unit.
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Format : Gameboy 4 color.
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Compression : None.
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Counter : None.
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Tile size : 8 x 8
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Tiles : 0 to 12
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Palette colors : None.
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SGB Palette : None.
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CGB Palette : None.
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Convert to metatiles : No.
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This file was generated by GBTD v2.2
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*/
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#include <gb/metasprites.h>
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/* Bank of tiles. */
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#define submarineBank 0
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/* Start of tile array. */
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extern const unsigned char submarine_tileset[];
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/* Metatile index */
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extern const unsigned char submarine_tilemap[];
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// Create the metasprite structure for the character
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extern const metasprite_t submarine_metasprite[];
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extern const metasprite_t submarine_metasprite2[];
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/* End of SUBMARINE.H */
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