add actor array and draw all actors to screen

This commit is contained in:
StrangeD0s
2024-04-14 15:44:42 +02:00
parent 1754ce9954
commit 6cd4b87b05
6 changed files with 274 additions and 149 deletions
+44
View File
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/*
SPRITES.H
Include File.
Info:
Form : All tiles as one unit.
Format : Gameboy 4 color.
Compression : None.
Counter : None.
Tile size : 8 x 8
Tiles : 0 to 30
Palette colors : None.
SGB Palette : None.
CGB Palette : None.
Convert to metatiles : No.
This file was generated by GBTD v2.2
*/
/* Bank of tiles. */
#define spritesBank 0
/* Start of tile array. */
extern unsigned char sprites[];
/* Metatile index */
extern const unsigned char submarine_tilemap[];
// Create the metasprite structure for the character
extern const metasprite_t submarine_metasprite[];
extern const metasprite_t submarine_metasprite2[];
extern const unsigned char squid_tilemap[];
extern const metasprite_t squid_metasprite[];
extern const unsigned char fish_tilemap[];
extern const metasprite_t fish_metasprite[];
/* End of SPRITES.H */