Files
gameboy-submarine/res/Sprites.h
T

45 lines
955 B
C

/*
SPRITES.H
Include File.
Info:
Form : All tiles as one unit.
Format : Gameboy 4 color.
Compression : None.
Counter : None.
Tile size : 8 x 8
Tiles : 0 to 30
Palette colors : None.
SGB Palette : None.
CGB Palette : None.
Convert to metatiles : No.
This file was generated by GBTD v2.2
*/
/* Bank of tiles. */
#define spritesBank 0
/* Start of tile array. */
extern unsigned char sprites[];
/* Metatile index */
extern const unsigned char submarine_tilemap[];
// Create the metasprite structure for the character
extern const metasprite_t submarine_metasprite[];
extern const metasprite_t submarine_metasprite2[];
extern const unsigned char squid_tilemap[];
extern const metasprite_t squid_metasprite[];
extern const unsigned char fish_tilemap[];
extern const metasprite_t fish_metasprite[];
/* End of SPRITES.H */