add actor array and draw all actors to screen
This commit is contained in:
+141
@@ -0,0 +1,141 @@
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/*
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SPRITES.C
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Tile Source File.
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Info:
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Form : All tiles as one unit.
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Format : Gameboy 4 color.
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Compression : None.
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Counter : None.
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Tile size : 8 x 8
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Tiles : 0 to 30
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Palette colors : None.
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SGB Palette : None.
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CGB Palette : None.
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Convert to metatiles : No.
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This file was generated by GBTD v2.2
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*/
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#include <gb/metasprites.h>
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/* Start of tile array. */
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unsigned char sprites[] =
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{
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0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02,
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0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F,
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0x6F, 0x68, 0x57, 0x79, 0xE7, 0x9A, 0xA7, 0xDA,
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0x91, 0xFF, 0x78, 0x7F, 0x6F, 0x6F, 0x07, 0x07,
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0x00, 0x00, 0x80, 0xC0, 0x80, 0x80, 0x80, 0x80,
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0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE,
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0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51,
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0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F,
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0x6F, 0x68, 0x77, 0x79, 0x87, 0xFA, 0xE7, 0x9A,
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0xF1, 0x9F, 0x58, 0x7F, 0x6F, 0x6F, 0x07, 0x07,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0,
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0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE,
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0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51,
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0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8,
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0x01, 0x01, 0x07, 0x06, 0x0F, 0x08, 0x1F, 0x10,
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0x3F, 0x20, 0x7F, 0x47, 0xFF, 0x9E, 0xFF, 0xBD,
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0xFF, 0xFD, 0x3F, 0x3E, 0x1F, 0x17, 0x1F, 0x10,
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0x3F, 0x25, 0x3F, 0x25, 0x1F, 0x15, 0x1F, 0x15,
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0x80, 0x80, 0xE0, 0x60, 0xF0, 0x10, 0xF8, 0x08,
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0xFC, 0x04, 0xFE, 0xE2, 0xFF, 0x79, 0xFF, 0xBD,
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0xFF, 0xBF, 0xFC, 0x7C, 0xF8, 0xE8, 0xF8, 0x08,
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0xFC, 0xA4, 0xFC, 0xA4, 0xF8, 0xA8, 0xF8, 0xA8,
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0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x0F, 0x0C,
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0x1F, 0x10, 0x3F, 0x20, 0x7F, 0x47, 0xFF, 0x9C,
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0xFF, 0xBB, 0xFF, 0xFB, 0x7F, 0x5C, 0xFF, 0x8F,
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0x7F, 0x48, 0x3F, 0x25, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0, 0xF0, 0x30,
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0xF8, 0x08, 0xFC, 0x04, 0xFE, 0xE2, 0xFF, 0x39,
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0xFF, 0xDD, 0xFF, 0xDF, 0xFE, 0x3A, 0xFF, 0xF1,
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0xFE, 0x12, 0xFC, 0xA4, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x01,
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0x00, 0x03, 0x01, 0x66, 0xC2, 0x2D, 0x05, 0xFA,
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0x02, 0x7D, 0x04, 0x1B, 0x00, 0x7F, 0x03, 0xFE,
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0xC1, 0x2F, 0x00, 0x67, 0x00, 0x03, 0x00, 0x00,
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0x80, 0x00, 0xE0, 0x00, 0x20, 0xC0, 0xF0, 0x08,
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0x10, 0xFC, 0x20, 0xFE, 0xCC, 0x7F, 0x5A, 0xF7,
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0xD2, 0x7F, 0x4C, 0xFF, 0x21, 0xFF, 0xD2, 0x3F,
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0xC0, 0x3F, 0xC0, 0xFE, 0x00, 0xF8, 0x00, 0x00,
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0x07, 0x00, 0x0F, 0x00, 0x1C, 0x01, 0x38, 0x07,
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0x30, 0x0F, 0x28, 0x07, 0x3F, 0x00, 0x12, 0x00,
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0x12, 0x00, 0x22, 0x00, 0x24, 0x00, 0x24, 0x00,
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0x24, 0x00, 0x12, 0x00, 0x02, 0x00, 0x02, 0x00,
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0xE0, 0x00, 0xD0, 0x00, 0x38, 0xC0, 0x1C, 0xE0,
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0x0C, 0xF0, 0x0C, 0xE0, 0xFC, 0x00, 0x48, 0x00,
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0x44, 0x00, 0x44, 0x00, 0x44, 0x00, 0x48, 0x00,
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0x28, 0x00, 0x28, 0x00, 0x20, 0x00, 0x20, 0x00,
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0x07, 0x00, 0x0F, 0x00, 0x1C, 0x01, 0x38, 0x07,
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0x30, 0x0F, 0x28, 0x07, 0x3F, 0x00, 0x12, 0x00,
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0x09, 0x00, 0x11, 0x00, 0x12, 0x00, 0x22, 0x00,
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0x22, 0x00, 0x24, 0x00, 0x04, 0x00, 0x04, 0x00,
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0xE0, 0x00, 0xD0, 0x00, 0x38, 0xC0, 0x1C, 0xE0,
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0x0C, 0xF0, 0x0C, 0xE0, 0xFC, 0x00, 0x48, 0x00,
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0x90, 0x00, 0x90, 0x00, 0x90, 0x00, 0x48, 0x00,
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0x48, 0x00, 0x50, 0x00, 0x80, 0x00, 0x80, 0x00,
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0x3C, 0x3C, 0x7E, 0x42, 0xE7, 0x99, 0xDF, 0xA5,
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0xDF, 0xA5, 0xFF, 0x99, 0x7E, 0x42, 0x3C, 0x3C,
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0x18, 0x18, 0x3C, 0x24, 0x7E, 0x4A, 0x7E, 0x4A,
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0x7E, 0x4A, 0x76, 0x5A, 0x3C, 0x24, 0x18, 0x18,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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/* Submarine Metatile index */
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const unsigned char submarine_tilemap[] =
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{
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0x00, 0x02, 0x01, 0x03};
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// Create the metasprite structure for the character
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const metasprite_t submarine_metasprite[] = {
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{.dy = -8, .dx = -8, .dtile = 0, .props = 0},
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{.dy = 0, .dx = 8, .dtile = 2, .props = 0},
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{.dy = 8, .dx = -8, .dtile = 1, .props = 0},
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{.dy = 0, .dx = 8, .dtile = 3, .props = 0},
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METASPR_TERM};
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const metasprite_t submarine_metasprite2[] = {
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{.dy = -8, .dx = -8, .dtile = 0, .props = 0},
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{.dy = 0, .dx = 8, .dtile = 2, .props = 0},
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{.dy = 8, .dx = -8, .dtile = 5, .props = 0},
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{.dy = 0, .dx = 8, .dtile = 3, .props = 0},
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METASPR_TERM};
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/* Submarine Metatile index */
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const unsigned char squid_tilemap[] =
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{
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0x08, 0x09, 0x11, 0x11};
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const metasprite_t squid_metasprite[] = {
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{.dy = -8, .dx = -8, .dtile = 8, .props = 0},
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{.dy = 0, .dx = 8, .dtile = 10, .props = 0},
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{.dy = 8, .dx = -8, .dtile = 9, .props = 0},
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{.dy = 0, .dx = 8, .dtile = 11, .props = 0},
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METASPR_TERM};
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const metasprite_t squid_metasprite2[] = {
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{.dy = -8, .dx = -8, .dtile = 12, .props = 0},
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{.dy = 0, .dx = 8, .dtile = 14, .props = 0},
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{.dy = 8, .dx = -8, .dtile = 13, .props = 0},
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{.dy = 0, .dx = 8, .dtile = 15, .props = 0},
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METASPR_TERM};
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/* Submarine Metatile index */
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const unsigned char fish_tilemap[] =
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{
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0x16, 0x17, 0x18, 0x19};
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const metasprite_t fish_metasprite[] = {
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{.dy = -8, .dx = -8, .dtile = 16, .props = 0},
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{.dy = 0, .dx = 8, .dtile = 18, .props = 0},
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{.dy = 8, .dx = -8, .dtile = 17, .props = 0},
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{.dy = 0, .dx = 8, .dtile = 19, .props = 0},
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METASPR_TERM};
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/* End of SPRITES.C */
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@@ -1,6 +1,6 @@
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/*
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SUBMARINE.H
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SPRITES.H
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Include File.
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@@ -10,7 +10,7 @@
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Compression : None.
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Counter : None.
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Tile size : 8 x 8
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Tiles : 0 to 12
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Tiles : 0 to 30
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Palette colors : None.
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SGB Palette : None.
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@@ -21,11 +21,13 @@
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This file was generated by GBTD v2.2
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*/
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#include <gb/metasprites.h>
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/* Bank of tiles. */
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#define submarineBank 0
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#define spritesBank 0
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/* Start of tile array. */
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extern const unsigned char submarine_tileset[];
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extern unsigned char sprites[];
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/* Metatile index */
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extern const unsigned char submarine_tilemap[];
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// Create the metasprite structure for the character
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@@ -33,4 +35,10 @@ extern const metasprite_t submarine_metasprite[];
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extern const metasprite_t submarine_metasprite2[];
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/* End of SUBMARINE.H */
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extern const unsigned char squid_tilemap[];
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extern const metasprite_t squid_metasprite[];
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extern const unsigned char fish_tilemap[];
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extern const metasprite_t fish_metasprite[];
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/* End of SPRITES.H */
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@@ -1,75 +0,0 @@
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/*
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SUBMARINE.C
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Tile Source File.
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Info:
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Form : All tiles as one unit.
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Format : Gameboy 4 color.
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Compression : None.
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Counter : None.
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Tile size : 8 x 8
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Tiles : 0 to 12
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Palette colors : None.
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SGB Palette : None.
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CGB Palette : None.
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Convert to metatiles : No.
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This file was generated by GBTD v2.2
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*/
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#include <gb/metasprites.h>
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/* Start of tile array. */
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unsigned char submarine_tileset[] =
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{
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0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02,
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0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F,
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0x6F, 0x68, 0x57, 0x79, 0xE7, 0x9A, 0xA7, 0xDA,
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0x91, 0xFF, 0x78, 0x7F, 0x6F, 0x6F, 0x07, 0x07,
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0x00, 0x00, 0x80, 0xC0, 0x80, 0x80, 0x80, 0x80,
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0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE,
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0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51,
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0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F,
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0x0F, 0x08, 0x17, 0x19, 0xE7, 0xFA, 0xE7, 0x9A,
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0xF1, 0xFF, 0x18, 0x1F, 0x0F, 0x0F, 0x07, 0x07,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0,
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0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE,
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0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51,
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0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02,
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0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F,
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0x8F, 0x88, 0x97, 0x99, 0xE7, 0xFA, 0xE7, 0x9A,
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0xF1, 0xFF, 0x98, 0x9F, 0x8F, 0x8F, 0x07, 0x07,
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0x00, 0x00, 0x80, 0xC0, 0x80, 0x80, 0x80, 0x80,
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0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE,
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0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51,
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0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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/* Metatile index */
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const unsigned char submarine_tilemap[] =
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{
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0x00, 0x02, 0x01, 0x03};
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// Create the metasprite structure for the character
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const metasprite_t submarine_metasprite[] = {
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{.dy = -8, .dx = -8, .dtile = 0, .props = 0},
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{.dy = 0, .dx = 8, .dtile = 2, .props = 0},
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{.dy = 8, .dx = -8, .dtile = 1, .props = 0},
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{.dy = 0, .dx = 8, .dtile = 3, .props = 0},
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METASPR_TERM};
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const metasprite_t submarine_metasprite2[] = {
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{.dy = -8, .dx = -8, .dtile = 0, .props = 0},
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{.dy = 0, .dx = 8, .dtile = 2, .props = 0},
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{.dy = 8, .dx = -8, .dtile = 5, .props = 0},
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{.dy = 0, .dx = 8, .dtile = 3, .props = 0},
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METASPR_TERM};
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/* End of SUBMARINE.C */
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