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biff-bolton-ep1/docs/roadmap.md
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2023-02-18 21:07:38 +01:00

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# Roadmap
- [ ] Test Map
- [ ] Vehicles
- [ ] Swimming
- [x] Oxygen-Meter
- [ ] ordentliches HUD bauen
- [ ] Elemente müssen variable und optional sein.
- [ ] Global Progress Object
- [ ] One-Time Pickups (für z.B. Powerups die nicht respawned werden)
- [ ] Menus & Textboxes
- [ ] Save & Load
- [ ] Mobile Controls
- [ ] Collision Boxes (nicht identisch mit der Sprite-Größe)
- [ ] Spores (?? tbd)
- [ ] Webhosting
- [ ] Boss Battles
## Absolute Minimum to Finished
- Swimming with depleting oxygen
- 1 vehicle
- Winning condition (Item X einsammeln und zu Punkt Y bringen. Damit kann ich auch alle möglichen anderen conditions abbilden, z.B. verschlossene Türen öffnen, Raumschiff mit Ersatzteilen reparieren etc.)
## Biomes & Levelsetups
- above sealevel
- islands with different biomes (desert (with pyramid), forest/jungle, mysterious swamp, crystal)
- islands are connected via underwater cave system
- below sealevel
- caves (regular, ice, colorful underground mushroom forest (game should never feel gloomy but fun!), deep sea alien?)
- boss-levels
## General Control Scheme
- D-Pad: ArrowKeys
- Buttons (A, B): X, Y
- Start: Enter
- Select: Space
## Player Controls
- X = Jump
- Y = Attack
- ArrowUp = Enter Door/Use
- Space = Select Weapon
## Vehicle Controls
- X = Engine Acceleration (in 0.5er Steps von 0 bis +2)
- Y = Weapon/Tool
- ArrowKeys für Richtungen
- Space = Select Weapon/Tool
## HUD
- Hitpoints = Text "HP" + Boxes
- Collected Crystals = Icon + Number
- active Weapon + Ammo = Icon + Number
- Oxygen (nur wenn diving) = Icon + Bar
- Extralifes = Icon + Number
- möglicherweise Depth = Number + Text "m"
Anordnung:
HP OOOOOOO (W)25 (C)36 (L)3
O2 =========
## Objects & Variables
- GlobalProgress
```json
GlobalProgress {
"player": {
"currentHitpoints": 3,
"maxHitpoints": 5,
"collectedCrystals": 26,
"oxygen": 70,
"maxOxygen": 70,
"ammo": {
"blaster": 10,
"rocketLauncher": 5,
"pulseRifle": 20,
},
"x": 53, // ?
"y": 345, // ?
"inVehicle": false, // ?
},
"upgrades": {
"jumpBoots": false,
"fins": false, // faster swimming
"oxygenTank1": false,
"oxygenTank2": false,
},
"weapons": {
"blaster": true,
"rocketLauncher": false,
"pulseRifle": false, // high firing rate, low damage
},
"beatenBosses": {
"boss1": true,
"boss2": false,
"boss3": false,
},
"vehicles": {
"submarine": {
"batteryLvl1": true,
"batteryLvl2": false,
"thermalConverter": false, // regenerate battery at thermal vents
"hullPlating": false,
},
},
}
```