add oxygen meter
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@@ -11,6 +11,20 @@ let globalObject = {
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killed: null,
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ammo: 10,
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maxAmmo: 10,
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oxygen: 70,
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upgrades: {
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jumpboots: false,
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oxygenTank1: false,
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oxygenTank2: false,
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},
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get maxOxygen() {
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if (this.upgrades.oxygenTank2) {
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return 240
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}
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if (this.upgrades.oxygenTank1) {
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return 120
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} else return 60
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},
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}
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// * Import tiles and level map //
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@@ -330,6 +344,7 @@ let globalPlayer = {
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interact: false,
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shooting: false,
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swimming: false,
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diving: false,
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sprites: {
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idle: {
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tiles: [5],
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