"use client";

import { useGameEngine } from "@/hooks/useGameEngine";
import HUD from "../components/Hud";
import GalaxyMap from "../components/GalaxyMap";
import EventLog from "../components/EventLog";
import ActionPanel from "../components/ActionPanel";
import StartScreen from "@/components/StartScreen";
import GameOverScreen from "@/components/GameOverScreen";
import { t } from "@/content/locales"; // Import der Locales

export default function Home() {
  const {
    gameStarted,
    startGame,
    planets,
    credits,
    hp,
    loading,
    currentLocationId,
    selectedPlanet,
    setSelectedPlanet,
    handleAttack,
    executeJump,
    isJumping,
    activeEnemy,
    executeEscape,
    logs,
    isGameOver,
    restartGame,
  } = useGameEngine();

  // 1. Ladezustand
  if (loading) {
    return (
      <div className="min-h-screen bg-black flex items-center justify-center font-mono text-yellow-500">
        <div className="animate-pulse tracking-[0.3em]">{t.SYSTEM.LOADING}</div>
      </div>
    );
  }

  // Aktuellen Planeten finden für das HUD
  const currentPlanet = planets.find((p) => p.id === currentLocationId);

  // 2. Startbildschirm
  if (!gameStarted) {
    return <StartScreen onStart={startGame} />;
  }

  return (
    <main className="min-h-screen bg-[#050505] pt-24 px-4 flex flex-col items-center">
      <HUD
        credits={credits}
        hp={hp}
        maxHp={10} // Könnte später aus einem Ship-Objekt kommen
        location={currentPlanet?.name || t.SYSTEM.DEEP_SPACE}
        targetCredits={100000}
      />

      <div className="w-full max-w-4xl flex flex-col items-center gap-6">
        <GalaxyMap
          planets={planets}
          onSelectLocation={(p) => setSelectedPlanet(p)}
          currentLocationId={currentLocationId}
        />

        {/* ActionPanel erscheint bei Zielwahl oder Feindkontakt */}
        {(selectedPlanet || activeEnemy) && (
          <ActionPanel
            planet={selectedPlanet}
            enemy={activeEnemy}
            isLoading={isJumping}
            onAction={activeEnemy ? handleAttack : executeJump}
            onEscape={executeEscape}
          />
        )}
      </div>

      <EventLog logs={logs} />

      {/* Game Over Overlay */}
      {isGameOver && (
        <GameOverScreen credits={credits} onRestart={restartGame} />
      )}
    </main>
  );
}
