mvp
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+77
-63
@@ -1,73 +1,87 @@
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import Image from "next/image";
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import Apitest from "./components/apitest";
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"use client";
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import { useGameEngine } from "@/hooks/useGameEngine";
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import HUD from "../components/Hud";
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import GalaxyMap from "../components/GalaxyMap";
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import EventLog from "../components/EventLog";
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import ActionPanel from "../components/ActionPanel";
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import StartScreen from "@/components/StartScreen";
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import GameOverScreen from "@/components/GameOverScreen";
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import { t } from "@/content/locales"; // Import der Locales
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export default function Home() {
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const {
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gameStarted,
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startGame,
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planets,
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credits,
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hp,
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loading,
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currentLocationId,
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selectedPlanet,
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setSelectedPlanet,
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handleAttack,
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executeJump,
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isJumping,
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activeEnemy,
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executeEscape,
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logs,
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isGameOver,
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restartGame,
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} = useGameEngine();
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// 1. Ladezustand
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if (loading) {
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return (
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<div className="min-h-screen bg-black flex items-center justify-center font-mono text-yellow-500">
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<div className="animate-pulse tracking-[0.3em]">{t.SYSTEM.LOADING}</div>
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</div>
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);
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}
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// Aktuellen Planeten finden für das HUD
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const currentPlanet = planets.find((p) => p.id === currentLocationId);
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// 2. Startbildschirm
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if (!gameStarted) {
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return <StartScreen onStart={startGame} />;
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}
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return (
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<div className="flex min-h-screen items-center justify-center bg-zinc-50 font-sans dark:bg-black">
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<main className="min-h-screen bg-[#050505] pt-24 px-4 flex flex-col items-center">
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<HUD
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credits={credits}
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hp={hp}
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maxHp={10} // Könnte später aus einem Ship-Objekt kommen
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location={currentPlanet?.name || t.SYSTEM.DEEP_SPACE}
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targetCredits={100000}
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/>
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{/* Add your component here */}
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<Apitest />
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<main className="flex min-h-screen w-full max-w-3xl flex-col items-center justify-between py-32 px-16 bg-white dark:bg-black sm:items-start">
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<Image
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className="dark:invert"
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src="/next.svg"
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alt="Next.js logo"
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width={100}
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height={20}
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priority
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<div className="w-full max-w-4xl flex flex-col items-center gap-6">
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<GalaxyMap
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planets={planets}
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onSelectLocation={(p) => setSelectedPlanet(p)}
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currentLocationId={currentLocationId}
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/>
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<div className="flex flex-col items-center gap-6 text-center sm:items-start sm:text-left">
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<h1 className="max-w-xs text-3xl font-semibold leading-10 tracking-tight text-black dark:text-zinc-50">
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To get started, edit the page.tsx file.
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</h1>
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<p className="max-w-md text-lg leading-8 text-zinc-600 dark:text-zinc-400">
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Looking for a starting point or more instructions? Head over to{" "}
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<a
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href="https://vercel.com/templates?framework=next.js&utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
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className="font-medium text-zinc-950 dark:text-zinc-50"
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>
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Templates
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</a>{" "}
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or the{" "}
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<a
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href="https://nextjs.org/learn?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
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className="font-medium text-zinc-950 dark:text-zinc-50"
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>
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Learning
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</a>{" "}
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center.
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</p>
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</div>
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<div className="flex flex-col gap-4 text-base font-medium sm:flex-row">
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<a
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className="flex h-12 w-full items-center justify-center gap-2 rounded-full bg-foreground px-5 text-background transition-colors hover:bg-[#383838] dark:hover:bg-[#ccc] md:w-[158px]"
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href="https://vercel.com/new?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
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target="_blank"
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rel="noopener noreferrer"
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>
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<Image
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className="dark:invert"
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src="/vercel.svg"
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alt="Vercel logomark"
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width={16}
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height={16}
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/>
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Deploy Now
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</a>
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<a
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className="flex h-12 w-full items-center justify-center rounded-full border border-solid border-black/[.08] px-5 transition-colors hover:border-transparent hover:bg-black/[.04] dark:border-white/[.145] dark:hover:bg-[#1a1a1a] md:w-[158px]"
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href="https://nextjs.org/docs?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
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target="_blank"
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rel="noopener noreferrer"
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>
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Documentation
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</a>
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</div>
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</main>
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</div>
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{/* ActionPanel erscheint bei Zielwahl oder Feindkontakt */}
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{(selectedPlanet || activeEnemy) && (
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<ActionPanel
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planet={selectedPlanet}
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enemy={activeEnemy}
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isLoading={isJumping}
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onAction={activeEnemy ? handleAttack : executeJump}
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onEscape={executeEscape}
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/>
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)}
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</div>
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<EventLog logs={logs} />
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{/* Game Over Overlay */}
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{isGameOver && (
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<GameOverScreen credits={credits} onRestart={restartGame} />
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)}
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</main>
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);
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}
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