This commit is contained in:
StrangeD0s
2026-02-07 20:11:26 +01:00
parent 817cdc7906
commit 81a53e441e
15 changed files with 1069 additions and 86 deletions
-20
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@@ -1,20 +0,0 @@
// app/Apitest.tsx
export default async function Apitest() {
// 1. Fetch the data directly in the component
const res = await fetch('https://swapi.py4e.com/api/people/1/');
const data = await res.json();
// 2. This console.log will appear in your TERMINAL, not the browser console
// because this is a Server Component!
console.log("Fetched Pilot:", data.name);
return (
<div className="p-4 border border-yellow-500 rounded-md bg-black/20">
<h2 className="text-xl font-bold text-yellow-400">Smuggler Intel</h2>
<p>Name: {data.name}</p>
<p>Height: {data.height}cm</p>
<p>Mass: {data.mass}kg</p>
</div>
);
}
+5
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@@ -5,6 +5,11 @@
--foreground: #171717;
}
@theme {
/* Hier registrierst du die Font für Tailwind v4 */
--font-starjedi: var(--font-starjedi);
}
@theme inline {
--color-background: var(--background);
--color-foreground: var(--foreground);
+10 -3
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@@ -1,5 +1,6 @@
import type { Metadata } from "next";
import { Geist, Geist_Mono } from "next/font/google";
import localFont from "next/font/local"; // Wichtig: localFont importieren
import "./globals.css";
const geistSans = Geist({
@@ -12,9 +13,15 @@ const geistMono = Geist_Mono({
subsets: ["latin"],
});
// Konfiguration der lokalen Star Jedi Font
const starJedi = localFont({
src: "../public/fonts/Starjedi.ttf",
variable: "--font-starjedi",
});
export const metadata: Metadata = {
title: "Create Next App",
description: "Generated by create next app",
title: "Outer Rim Smuggler",
description: "A Star Wars inspired roguelike adventure",
};
export default function RootLayout({
@@ -23,7 +30,7 @@ export default function RootLayout({
children: React.ReactNode;
}>) {
return (
<html lang="en">
<html lang="en" className={`${starJedi.variable}`}>
<body
className={`${geistSans.variable} ${geistMono.variable} antialiased`}
>
+77 -63
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@@ -1,73 +1,87 @@
import Image from "next/image";
import Apitest from "./components/apitest";
"use client";
import { useGameEngine } from "@/hooks/useGameEngine";
import HUD from "../components/Hud";
import GalaxyMap from "../components/GalaxyMap";
import EventLog from "../components/EventLog";
import ActionPanel from "../components/ActionPanel";
import StartScreen from "@/components/StartScreen";
import GameOverScreen from "@/components/GameOverScreen";
import { t } from "@/content/locales"; // Import der Locales
export default function Home() {
const {
gameStarted,
startGame,
planets,
credits,
hp,
loading,
currentLocationId,
selectedPlanet,
setSelectedPlanet,
handleAttack,
executeJump,
isJumping,
activeEnemy,
executeEscape,
logs,
isGameOver,
restartGame,
} = useGameEngine();
// 1. Ladezustand
if (loading) {
return (
<div className="min-h-screen bg-black flex items-center justify-center font-mono text-yellow-500">
<div className="animate-pulse tracking-[0.3em]">{t.SYSTEM.LOADING}</div>
</div>
);
}
// Aktuellen Planeten finden für das HUD
const currentPlanet = planets.find((p) => p.id === currentLocationId);
// 2. Startbildschirm
if (!gameStarted) {
return <StartScreen onStart={startGame} />;
}
return (
<div className="flex min-h-screen items-center justify-center bg-zinc-50 font-sans dark:bg-black">
<main className="min-h-screen bg-[#050505] pt-24 px-4 flex flex-col items-center">
<HUD
credits={credits}
hp={hp}
maxHp={10} // Könnte später aus einem Ship-Objekt kommen
location={currentPlanet?.name || t.SYSTEM.DEEP_SPACE}
targetCredits={100000}
/>
{/* Add your component here */}
<Apitest />
<main className="flex min-h-screen w-full max-w-3xl flex-col items-center justify-between py-32 px-16 bg-white dark:bg-black sm:items-start">
<Image
className="dark:invert"
src="/next.svg"
alt="Next.js logo"
width={100}
height={20}
priority
<div className="w-full max-w-4xl flex flex-col items-center gap-6">
<GalaxyMap
planets={planets}
onSelectLocation={(p) => setSelectedPlanet(p)}
currentLocationId={currentLocationId}
/>
<div className="flex flex-col items-center gap-6 text-center sm:items-start sm:text-left">
<h1 className="max-w-xs text-3xl font-semibold leading-10 tracking-tight text-black dark:text-zinc-50">
To get started, edit the page.tsx file.
</h1>
<p className="max-w-md text-lg leading-8 text-zinc-600 dark:text-zinc-400">
Looking for a starting point or more instructions? Head over to{" "}
<a
href="https://vercel.com/templates?framework=next.js&utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
className="font-medium text-zinc-950 dark:text-zinc-50"
>
Templates
</a>{" "}
or the{" "}
<a
href="https://nextjs.org/learn?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
className="font-medium text-zinc-950 dark:text-zinc-50"
>
Learning
</a>{" "}
center.
</p>
</div>
<div className="flex flex-col gap-4 text-base font-medium sm:flex-row">
<a
className="flex h-12 w-full items-center justify-center gap-2 rounded-full bg-foreground px-5 text-background transition-colors hover:bg-[#383838] dark:hover:bg-[#ccc] md:w-[158px]"
href="https://vercel.com/new?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
target="_blank"
rel="noopener noreferrer"
>
<Image
className="dark:invert"
src="/vercel.svg"
alt="Vercel logomark"
width={16}
height={16}
/>
Deploy Now
</a>
<a
className="flex h-12 w-full items-center justify-center rounded-full border border-solid border-black/[.08] px-5 transition-colors hover:border-transparent hover:bg-black/[.04] dark:border-white/[.145] dark:hover:bg-[#1a1a1a] md:w-[158px]"
href="https://nextjs.org/docs?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
target="_blank"
rel="noopener noreferrer"
>
Documentation
</a>
</div>
</main>
</div>
{/* ActionPanel erscheint bei Zielwahl oder Feindkontakt */}
{(selectedPlanet || activeEnemy) && (
<ActionPanel
planet={selectedPlanet}
enemy={activeEnemy}
isLoading={isJumping}
onAction={activeEnemy ? handleAttack : executeJump}
onEscape={executeEscape}
/>
)}
</div>
<EventLog logs={logs} />
{/* Game Over Overlay */}
{isGameOver && (
<GameOverScreen credits={credits} onRestart={restartGame} />
)}
</main>
);
}