mvp
This commit is contained in:
@@ -1,20 +0,0 @@
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// app/Apitest.tsx
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export default async function Apitest() {
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// 1. Fetch the data directly in the component
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const res = await fetch('https://swapi.py4e.com/api/people/1/');
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const data = await res.json();
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// 2. This console.log will appear in your TERMINAL, not the browser console
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// because this is a Server Component!
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console.log("Fetched Pilot:", data.name);
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return (
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<div className="p-4 border border-yellow-500 rounded-md bg-black/20">
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<h2 className="text-xl font-bold text-yellow-400">Smuggler Intel</h2>
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<p>Name: {data.name}</p>
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<p>Height: {data.height}cm</p>
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<p>Mass: {data.mass}kg</p>
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</div>
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);
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}
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@@ -5,6 +5,11 @@
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--foreground: #171717;
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}
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@theme {
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/* Hier registrierst du die Font für Tailwind v4 */
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--font-starjedi: var(--font-starjedi);
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}
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@theme inline {
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--color-background: var(--background);
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--color-foreground: var(--foreground);
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+10
-3
@@ -1,5 +1,6 @@
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import type { Metadata } from "next";
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import { Geist, Geist_Mono } from "next/font/google";
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import localFont from "next/font/local"; // Wichtig: localFont importieren
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import "./globals.css";
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const geistSans = Geist({
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@@ -12,9 +13,15 @@ const geistMono = Geist_Mono({
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subsets: ["latin"],
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});
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// Konfiguration der lokalen Star Jedi Font
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const starJedi = localFont({
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src: "../public/fonts/Starjedi.ttf",
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variable: "--font-starjedi",
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});
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export const metadata: Metadata = {
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title: "Create Next App",
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description: "Generated by create next app",
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title: "Outer Rim Smuggler",
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description: "A Star Wars inspired roguelike adventure",
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};
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export default function RootLayout({
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@@ -23,7 +30,7 @@ export default function RootLayout({
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children: React.ReactNode;
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}>) {
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return (
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<html lang="en">
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<html lang="en" className={`${starJedi.variable}`}>
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<body
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className={`${geistSans.variable} ${geistMono.variable} antialiased`}
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>
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+77
-63
@@ -1,73 +1,87 @@
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import Image from "next/image";
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import Apitest from "./components/apitest";
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"use client";
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import { useGameEngine } from "@/hooks/useGameEngine";
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import HUD from "../components/Hud";
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import GalaxyMap from "../components/GalaxyMap";
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import EventLog from "../components/EventLog";
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import ActionPanel from "../components/ActionPanel";
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import StartScreen from "@/components/StartScreen";
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import GameOverScreen from "@/components/GameOverScreen";
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import { t } from "@/content/locales"; // Import der Locales
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export default function Home() {
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const {
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gameStarted,
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startGame,
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planets,
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credits,
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hp,
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loading,
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currentLocationId,
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selectedPlanet,
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setSelectedPlanet,
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handleAttack,
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executeJump,
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isJumping,
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activeEnemy,
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executeEscape,
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logs,
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isGameOver,
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restartGame,
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} = useGameEngine();
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// 1. Ladezustand
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if (loading) {
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return (
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<div className="min-h-screen bg-black flex items-center justify-center font-mono text-yellow-500">
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<div className="animate-pulse tracking-[0.3em]">{t.SYSTEM.LOADING}</div>
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</div>
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);
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}
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// Aktuellen Planeten finden für das HUD
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const currentPlanet = planets.find((p) => p.id === currentLocationId);
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// 2. Startbildschirm
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if (!gameStarted) {
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return <StartScreen onStart={startGame} />;
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}
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return (
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<div className="flex min-h-screen items-center justify-center bg-zinc-50 font-sans dark:bg-black">
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<main className="min-h-screen bg-[#050505] pt-24 px-4 flex flex-col items-center">
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<HUD
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credits={credits}
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hp={hp}
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maxHp={10} // Könnte später aus einem Ship-Objekt kommen
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location={currentPlanet?.name || t.SYSTEM.DEEP_SPACE}
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targetCredits={100000}
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/>
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{/* Add your component here */}
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<Apitest />
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<main className="flex min-h-screen w-full max-w-3xl flex-col items-center justify-between py-32 px-16 bg-white dark:bg-black sm:items-start">
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<Image
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className="dark:invert"
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src="/next.svg"
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alt="Next.js logo"
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width={100}
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height={20}
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priority
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<div className="w-full max-w-4xl flex flex-col items-center gap-6">
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<GalaxyMap
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planets={planets}
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onSelectLocation={(p) => setSelectedPlanet(p)}
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currentLocationId={currentLocationId}
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/>
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<div className="flex flex-col items-center gap-6 text-center sm:items-start sm:text-left">
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<h1 className="max-w-xs text-3xl font-semibold leading-10 tracking-tight text-black dark:text-zinc-50">
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To get started, edit the page.tsx file.
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</h1>
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<p className="max-w-md text-lg leading-8 text-zinc-600 dark:text-zinc-400">
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Looking for a starting point or more instructions? Head over to{" "}
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<a
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href="https://vercel.com/templates?framework=next.js&utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
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className="font-medium text-zinc-950 dark:text-zinc-50"
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>
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Templates
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</a>{" "}
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or the{" "}
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<a
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href="https://nextjs.org/learn?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
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className="font-medium text-zinc-950 dark:text-zinc-50"
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>
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Learning
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</a>{" "}
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center.
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</p>
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</div>
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<div className="flex flex-col gap-4 text-base font-medium sm:flex-row">
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<a
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className="flex h-12 w-full items-center justify-center gap-2 rounded-full bg-foreground px-5 text-background transition-colors hover:bg-[#383838] dark:hover:bg-[#ccc] md:w-[158px]"
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href="https://vercel.com/new?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
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target="_blank"
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rel="noopener noreferrer"
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>
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<Image
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className="dark:invert"
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src="/vercel.svg"
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alt="Vercel logomark"
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width={16}
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height={16}
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/>
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Deploy Now
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</a>
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<a
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className="flex h-12 w-full items-center justify-center rounded-full border border-solid border-black/[.08] px-5 transition-colors hover:border-transparent hover:bg-black/[.04] dark:border-white/[.145] dark:hover:bg-[#1a1a1a] md:w-[158px]"
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href="https://nextjs.org/docs?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
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target="_blank"
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rel="noopener noreferrer"
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>
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Documentation
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</a>
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</div>
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</main>
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</div>
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{/* ActionPanel erscheint bei Zielwahl oder Feindkontakt */}
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{(selectedPlanet || activeEnemy) && (
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<ActionPanel
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planet={selectedPlanet}
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enemy={activeEnemy}
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isLoading={isJumping}
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onAction={activeEnemy ? handleAttack : executeJump}
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onEscape={executeEscape}
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/>
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)}
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</div>
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<EventLog logs={logs} />
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{/* Game Over Overlay */}
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{isGameOver && (
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<GameOverScreen credits={credits} onRestart={restartGame} />
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)}
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</main>
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);
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}
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