/* SPRITES.C Tile Source File. Info: Form : All tiles as one unit. Format : Gameboy 4 color. Compression : None. Counter : None. Tile size : 8 x 8 Tiles : 0 to 30 Palette colors : None. SGB Palette : None. CGB Palette : None. Convert to metatiles : No. This file was generated by GBTD v2.2 */ #include /* Start of tile array. */ unsigned char sprites[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F, 0x6F, 0x68, 0x57, 0x79, 0xE7, 0x9A, 0xA7, 0xDA, 0x91, 0xFF, 0x78, 0x7F, 0x6F, 0x6F, 0x07, 0x07, 0x00, 0x00, 0x80, 0xC0, 0x80, 0x80, 0x80, 0x80, 0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE, 0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51, 0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F, 0x0F, 0x08, 0x17, 0x19, 0xE7, 0xFA, 0xE7, 0x9A, 0xF1, 0xFF, 0x18, 0x1F, 0x0F, 0x0F, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0, 0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE, 0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51, 0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8, 0x01, 0x01, 0x07, 0x06, 0x0F, 0x08, 0x1F, 0x10, 0x3F, 0x20, 0x7F, 0x47, 0xFF, 0x9E, 0xFF, 0xBD, 0xFF, 0xFD, 0x3F, 0x3E, 0x1F, 0x17, 0x1F, 0x10, 0x3F, 0x25, 0x3F, 0x25, 0x1F, 0x15, 0x1F, 0x15, 0x80, 0x80, 0xE0, 0x60, 0xF0, 0x10, 0xF8, 0x08, 0xFC, 0x04, 0xFE, 0xE2, 0xFF, 0x79, 0xFF, 0xBD, 0xFF, 0xBF, 0xFC, 0x7C, 0xF8, 0xE8, 0xF8, 0x08, 0xFC, 0xA4, 0xFC, 0xA4, 0xF8, 0xA8, 0xF8, 0xA8, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x0F, 0x0C, 0x1F, 0x10, 0x3F, 0x20, 0x7F, 0x47, 0xFF, 0x9C, 0xFF, 0xBB, 0xFF, 0xFB, 0x7F, 0x5C, 0xFF, 0x8F, 0x7F, 0x48, 0x3F, 0x25, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0, 0xF0, 0x30, 0xF8, 0x08, 0xFC, 0x04, 0xFE, 0xE2, 0xFF, 0x39, 0xFF, 0xDD, 0xFF, 0xDF, 0xFE, 0x3A, 0xFF, 0xF1, 0xFE, 0x12, 0xFC, 0xA4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x01, 0x00, 0x03, 0x01, 0x66, 0xC2, 0x2D, 0x05, 0xFA, 0x02, 0x7D, 0x04, 0x1B, 0x00, 0x7F, 0x03, 0xFE, 0xC1, 0x2F, 0x00, 0x67, 0x00, 0x03, 0x00, 0x00, 0x80, 0x00, 0xE0, 0x00, 0x20, 0xC0, 0xF0, 0x08, 0x10, 0xFC, 0x20, 0xFE, 0xCC, 0x7F, 0x5A, 0xF7, 0xD2, 0x7F, 0x4C, 0xFF, 0x21, 0xFF, 0xD2, 0x3F, 0xC0, 0x3F, 0xC0, 0xFE, 0x00, 0xF8, 0x00, 0x00, 0x07, 0x00, 0x0F, 0x00, 0x1C, 0x01, 0x38, 0x07, 0x30, 0x0F, 0x28, 0x07, 0x3F, 0x00, 0x12, 0x00, 0x12, 0x00, 0x22, 0x00, 0x24, 0x00, 0x24, 0x00, 0x24, 0x00, 0x12, 0x00, 0x02, 0x00, 0x02, 0x00, 0xE0, 0x00, 0xD0, 0x00, 0x38, 0xC0, 0x1C, 0xE0, 0x0C, 0xF0, 0x0C, 0xE0, 0xFC, 0x00, 0x48, 0x00, 0x44, 0x00, 0x44, 0x00, 0x44, 0x00, 0x48, 0x00, 0x28, 0x00, 0x28, 0x00, 0x20, 0x00, 0x20, 0x00, 0x07, 0x00, 0x0F, 0x00, 0x1C, 0x01, 0x38, 0x07, 0x30, 0x0F, 0x28, 0x07, 0x3F, 0x00, 0x12, 0x00, 0x09, 0x00, 0x11, 0x00, 0x12, 0x00, 0x22, 0x00, 0x22, 0x00, 0x24, 0x00, 0x04, 0x00, 0x04, 0x00, 0xE0, 0x00, 0xD0, 0x00, 0x38, 0xC0, 0x1C, 0xE0, 0x0C, 0xF0, 0x0C, 0xE0, 0xFC, 0x00, 0x48, 0x00, 0x90, 0x00, 0x90, 0x00, 0x90, 0x00, 0x48, 0x00, 0x48, 0x00, 0x50, 0x00, 0x80, 0x00, 0x80, 0x00, 0x3C, 0x3C, 0x7E, 0x42, 0xE7, 0x99, 0xDF, 0xA5, 0xDF, 0xA5, 0xFF, 0x99, 0x7E, 0x42, 0x3C, 0x3C, 0x18, 0x18, 0x3C, 0x24, 0x7E, 0x4A, 0x7E, 0x4A, 0x7E, 0x4A, 0x76, 0x5A, 0x3C, 0x24, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; /* Submarine Metatile index */ const unsigned char submarine_tilemap[] = { 0x00, 0x02, 0x01, 0x03}; // Create the metasprite structure for the character const metasprite_t submarine_metasprite[] = { {.dy = -8, .dx = -8, .dtile = 0, .props = 0}, {.dy = 0, .dx = 8, .dtile = 2, .props = 0}, {.dy = 8, .dx = -8, .dtile = 1, .props = 0}, {.dy = 0, .dx = 8, .dtile = 3, .props = 0}, METASPR_TERM}; const metasprite_t submarine_metasprite2[] = { {.dy = -8, .dx = -8, .dtile = 0, .props = 0}, {.dy = 0, .dx = 8, .dtile = 2, .props = 0}, {.dy = 8, .dx = -8, .dtile = 5, .props = 0}, {.dy = 0, .dx = 8, .dtile = 3, .props = 0}, METASPR_TERM}; /* Submarine Metatile index */ const unsigned char squid_tilemap[] = { 0x08, 0x09, 0x11, 0x11}; const metasprite_t squid_metasprite[] = { {.dy = -8, .dx = -8, .dtile = 8, .props = 0}, {.dy = 0, .dx = 8, .dtile = 10, .props = 0}, {.dy = 8, .dx = -8, .dtile = 9, .props = 0}, {.dy = 0, .dx = 8, .dtile = 11, .props = 0}, METASPR_TERM}; const metasprite_t squid_metasprite2[] = { {.dy = -8, .dx = -8, .dtile = 12, .props = 0}, {.dy = 0, .dx = 8, .dtile = 14, .props = 0}, {.dy = 8, .dx = -8, .dtile = 13, .props = 0}, {.dy = 0, .dx = 8, .dtile = 15, .props = 0}, METASPR_TERM}; /* Submarine Metatile index */ const unsigned char fish_tilemap[] = { 0x16, 0x17, 0x18, 0x19}; const metasprite_t fish_metasprite[] = { {.dy = -8, .dx = -8, .dtile = 16, .props = 0}, {.dy = 0, .dx = 8, .dtile = 18, .props = 0}, {.dy = 8, .dx = -8, .dtile = 17, .props = 0}, {.dy = 0, .dx = 8, .dtile = 19, .props = 0}, METASPR_TERM}; /* End of SPRITES.C */