/* SUBMARINE.C Tile Source File. Info: Form : All tiles as one unit. Format : Gameboy 4 color. Compression : None. Counter : None. Tile size : 8 x 8 Tiles : 0 to 12 Palette colors : None. SGB Palette : None. CGB Palette : None. Convert to metatiles : No. This file was generated by GBTD v2.2 */ #include /* Start of tile array. */ unsigned char submarine_tileset[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F, 0x6F, 0x68, 0x57, 0x79, 0xE7, 0x9A, 0xA7, 0xDA, 0x91, 0xFF, 0x78, 0x7F, 0x6F, 0x6F, 0x07, 0x07, 0x00, 0x00, 0x80, 0xC0, 0x80, 0x80, 0x80, 0x80, 0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE, 0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51, 0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F, 0x0F, 0x08, 0x17, 0x19, 0xE7, 0xFA, 0xE7, 0x9A, 0xF1, 0xFF, 0x18, 0x1F, 0x0F, 0x0F, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0, 0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE, 0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51, 0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F, 0x8F, 0x88, 0x97, 0x99, 0xE7, 0xFA, 0xE7, 0x9A, 0xF1, 0xFF, 0x98, 0x9F, 0x8F, 0x8F, 0x07, 0x07, 0x00, 0x00, 0x80, 0xC0, 0x80, 0x80, 0x80, 0x80, 0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE, 0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51, 0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; /* Metatile index */ const unsigned char submarine_tilemap[] = { 0x00, 0x02, 0x01, 0x03}; // Create the metasprite structure for the character const metasprite_t submarine_metasprite[] = { {.dy = -8, .dx = -8, .dtile = 0, .props = 0}, {.dy = 0, .dx = 8, .dtile = 2, .props = 0}, {.dy = 8, .dx = -8, .dtile = 1, .props = 0}, {.dy = 0, .dx = 8, .dtile = 3, .props = 0}, METASPR_TERM}; const metasprite_t submarine_metasprite2[] = { {.dy = -8, .dx = -8, .dtile = 0, .props = 0}, {.dy = 0, .dx = 8, .dtile = 2, .props = 0}, {.dy = 8, .dx = -8, .dtile = 5, .props = 0}, {.dy = 0, .dx = 8, .dtile = 3, .props = 0}, METASPR_TERM}; /* End of SUBMARINE.C */