/* SPRITES.H Include File. Info: Form : All tiles as one unit. Format : Gameboy 4 color. Compression : None. Counter : None. Tile size : 8 x 8 Tiles : 0 to 30 Palette colors : None. SGB Palette : None. CGB Palette : None. Convert to metatiles : No. This file was generated by GBTD v2.2 */ /* Bank of tiles. */ #define spritesBank 0 /* Start of tile array. */ extern unsigned char sprites[]; /* Metatile index */ extern const unsigned char submarine_tilemap[]; // Create the metasprite structure for the character extern const metasprite_t submarine_metasprite[]; extern const metasprite_t submarine_metasprite2[]; extern const unsigned char squid_tilemap[]; extern const metasprite_t squid_metasprite[]; extern const unsigned char fish_tilemap[]; extern const metasprite_t fish_metasprite[]; /* End of SPRITES.H */