/* SUBMARINE.H Include File. Info: Form : All tiles as one unit. Format : Gameboy 4 color. Compression : None. Counter : None. Tile size : 8 x 8 Tiles : 0 to 12 Palette colors : None. SGB Palette : None. CGB Palette : None. Convert to metatiles : No. This file was generated by GBTD v2.2 */ #include /* Bank of tiles. */ #define submarineBank 0 /* Start of tile array. */ extern const unsigned char submarine_tileset[]; /* Metatile index */ extern const unsigned char submarine_tilemap[]; // Create the metasprite structure for the character extern const metasprite_t submarine_metasprite[]; extern const metasprite_t submarine_metasprite2[]; /* End of SUBMARINE.H */