/* DUNGEON_TILES.H Include File. Info: Form : All tiles as one unit. Format : Gameboy 4 color. Compression : None. Counter : None. Tile size : 8 x 8 Tiles : 0 to 78 Palette colors : Included. SGB Palette : None. CGB Palette : None. Convert to metatiles : No. This file was generated by GBTD v2.2 */ /* Bank of tiles. */ #define dungeon_tilesBank 0 /* Super Gameboy palette 0 */ #define dungeon_tilesSGBPal0c0 0 #define dungeon_tilesSGBPal0c1 0 #define dungeon_tilesSGBPal0c2 22528 #define dungeon_tilesSGBPal0c3 44 /* Super Gameboy palette 1 */ #define dungeon_tilesSGBPal1c0 6076 #define dungeon_tilesSGBPal1c1 8935 #define dungeon_tilesSGBPal1c2 6596 #define dungeon_tilesSGBPal1c3 5344 /* Super Gameboy palette 2 */ #define dungeon_tilesSGBPal2c0 6076 #define dungeon_tilesSGBPal2c1 8935 #define dungeon_tilesSGBPal2c2 6596 #define dungeon_tilesSGBPal2c3 5344 /* Super Gameboy palette 3 */ #define dungeon_tilesSGBPal3c0 6076 #define dungeon_tilesSGBPal3c1 8935 #define dungeon_tilesSGBPal3c2 6596 #define dungeon_tilesSGBPal3c3 5344 /* Gameboy Color palette 0 */ #define dungeon_tilesCGBPal0c0 26620 #define dungeon_tilesCGBPal0c1 14096 #define dungeon_tilesCGBPal0c2 10662 #define dungeon_tilesCGBPal0c3 2112 /* Gameboy Color palette 1 */ #define dungeon_tilesCGBPal1c0 6076 #define dungeon_tilesCGBPal1c1 8935 #define dungeon_tilesCGBPal1c2 6596 #define dungeon_tilesCGBPal1c3 5344 /* Gameboy Color palette 2 */ #define dungeon_tilesCGBPal2c0 6076 #define dungeon_tilesCGBPal2c1 8935 #define dungeon_tilesCGBPal2c2 6596 #define dungeon_tilesCGBPal2c3 5344 /* Gameboy Color palette 3 */ #define dungeon_tilesCGBPal3c0 6076 #define dungeon_tilesCGBPal3c1 8935 #define dungeon_tilesCGBPal3c2 6596 #define dungeon_tilesCGBPal3c3 5344 /* Gameboy Color palette 4 */ #define dungeon_tilesCGBPal4c0 6076 #define dungeon_tilesCGBPal4c1 8935 #define dungeon_tilesCGBPal4c2 6596 #define dungeon_tilesCGBPal4c3 5344 /* Gameboy Color palette 5 */ #define dungeon_tilesCGBPal5c0 6076 #define dungeon_tilesCGBPal5c1 8935 #define dungeon_tilesCGBPal5c2 6596 #define dungeon_tilesCGBPal5c3 5344 /* Gameboy Color palette 6 */ #define dungeon_tilesCGBPal6c0 6076 #define dungeon_tilesCGBPal6c1 8935 #define dungeon_tilesCGBPal6c2 6596 #define dungeon_tilesCGBPal6c3 5344 /* Gameboy Color palette 7 */ #define dungeon_tilesCGBPal7c0 6076 #define dungeon_tilesCGBPal7c1 8935 #define dungeon_tilesCGBPal7c2 6596 #define dungeon_tilesCGBPal7c3 5344 /* Start of tile array. */ extern const const unsigned char dungeon_tiles[]; /* End of DUNGEON_TILES.H */