fix submarine sprites and compile on win

This commit is contained in:
Norman Bos
2024-04-14 21:37:03 +02:00
parent a993e6556c
commit ad7061ae81
3 changed files with 6 additions and 6 deletions
+4 -4
View File
@@ -3,13 +3,13 @@ mkdir obj
gbdk\bin\lcc -c -o obj\main.o src\main.c
gbdk\bin\lcc -c -o obj\actor.o src\actor.c
gbdk\bin\lcc -c -o obj\collision.o src\collision.c
gbdk\bin\lcc -c -o obj\submarine_sprites.o res\submarine_sprites.c
gbdk\bin\lcc -c -o obj\Sprites.o res\Sprites.c
gbdk\bin\lcc -c -o obj\alphabet.o res\alphabet.c
gbdk\bin\lcc -c -o obj\blankScreen.o res\blankScreen.c
gbdk\bin\lcc -c -o obj\helloWorld.o res\helloWorld.c
gbdk\bin\lcc -c -o obj\hud.o res\hud.c
gbdk\bin\lcc -c -o obj\underwater_tiles.o res\underwater_tiles.c
gbdk\bin\lcc -c -o obj\underwater_map.o res\underwater_map.c
gbdk\bin\lcc -c -o obj\tileset.o res\collision-test\tileset.c
gbdk\bin\lcc -c -o obj\tilemap.o res\collision-test\tilemap.c
gbdk\bin\lcc -o obj\Submarine.gb obj\main.o obj\actor.o obj\collision.o obj\submarine_sprites.o obj\alphabet.o obj\blankScreen.o obj\helloWorld.o obj\hud.o obj\underwater_tiles.o obj\underwater_map.o obj\tileset.o obj\tilemap.o
gbdk\bin\lcc -c -o obj\tileset.o res\test-tileset.c
gbdk\bin\lcc -c -o obj\tilemap.o res\test-tilemap.c
gbdk\bin\lcc -o obj\Submarine.gb obj\main.o obj\actor.o obj\collision.o obj\Sprites.o obj\alphabet.o obj\blankScreen.o obj\helloWorld.o obj\hud.o obj\underwater_tiles.o obj\underwater_map.o obj\tileset.o obj\tilemap.o
+2 -2
View File
@@ -35,8 +35,8 @@ unsigned char sprites[] =
0x8D, 0xF9, 0x06, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x07, 0x04, 0x07, 0x04, 0x07, 0x0B, 0x0F,
0x6F, 0x68, 0x77, 0x79, 0x87, 0xFA, 0xE7, 0x9A,
0xF1, 0x9F, 0x58, 0x7F, 0x6F, 0x6F, 0x07, 0x07,
0x0F, 0x08, 0x17, 0x19, 0xE7, 0xFA, 0xE7, 0x9A,
0xF1, 0xFF, 0x18, 0x1F, 0x0F, 0x0F, 0x07, 0x07,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0,
0x60, 0xE0, 0xA0, 0x60, 0xB0, 0x70, 0xDE, 0xFE,
0xF3, 0x11, 0xE1, 0x91, 0xFD, 0x51, 0xFD, 0x51,
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