move project to this repo

This commit is contained in:
Norman Bos
2024-04-08 23:56:20 +02:00
parent 662a1edce4
commit aa42870720
35 changed files with 1858 additions and 3 deletions
+103
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/*
DUNGEON_TILES.H
Include File.
Info:
Form : All tiles as one unit.
Format : Gameboy 4 color.
Compression : None.
Counter : None.
Tile size : 8 x 8
Tiles : 0 to 78
Palette colors : Included.
SGB Palette : None.
CGB Palette : None.
Convert to metatiles : No.
This file was generated by GBTD v2.2
*/
/* Bank of tiles. */
#define dungeon_tilesBank 0
/* Super Gameboy palette 0 */
#define dungeon_tilesSGBPal0c0 0
#define dungeon_tilesSGBPal0c1 0
#define dungeon_tilesSGBPal0c2 22528
#define dungeon_tilesSGBPal0c3 44
/* Super Gameboy palette 1 */
#define dungeon_tilesSGBPal1c0 6076
#define dungeon_tilesSGBPal1c1 8935
#define dungeon_tilesSGBPal1c2 6596
#define dungeon_tilesSGBPal1c3 5344
/* Super Gameboy palette 2 */
#define dungeon_tilesSGBPal2c0 6076
#define dungeon_tilesSGBPal2c1 8935
#define dungeon_tilesSGBPal2c2 6596
#define dungeon_tilesSGBPal2c3 5344
/* Super Gameboy palette 3 */
#define dungeon_tilesSGBPal3c0 6076
#define dungeon_tilesSGBPal3c1 8935
#define dungeon_tilesSGBPal3c2 6596
#define dungeon_tilesSGBPal3c3 5344
/* Gameboy Color palette 0 */
#define dungeon_tilesCGBPal0c0 26620
#define dungeon_tilesCGBPal0c1 14096
#define dungeon_tilesCGBPal0c2 10662
#define dungeon_tilesCGBPal0c3 2112
/* Gameboy Color palette 1 */
#define dungeon_tilesCGBPal1c0 6076
#define dungeon_tilesCGBPal1c1 8935
#define dungeon_tilesCGBPal1c2 6596
#define dungeon_tilesCGBPal1c3 5344
/* Gameboy Color palette 2 */
#define dungeon_tilesCGBPal2c0 6076
#define dungeon_tilesCGBPal2c1 8935
#define dungeon_tilesCGBPal2c2 6596
#define dungeon_tilesCGBPal2c3 5344
/* Gameboy Color palette 3 */
#define dungeon_tilesCGBPal3c0 6076
#define dungeon_tilesCGBPal3c1 8935
#define dungeon_tilesCGBPal3c2 6596
#define dungeon_tilesCGBPal3c3 5344
/* Gameboy Color palette 4 */
#define dungeon_tilesCGBPal4c0 6076
#define dungeon_tilesCGBPal4c1 8935
#define dungeon_tilesCGBPal4c2 6596
#define dungeon_tilesCGBPal4c3 5344
/* Gameboy Color palette 5 */
#define dungeon_tilesCGBPal5c0 6076
#define dungeon_tilesCGBPal5c1 8935
#define dungeon_tilesCGBPal5c2 6596
#define dungeon_tilesCGBPal5c3 5344
/* Gameboy Color palette 6 */
#define dungeon_tilesCGBPal6c0 6076
#define dungeon_tilesCGBPal6c1 8935
#define dungeon_tilesCGBPal6c2 6596
#define dungeon_tilesCGBPal6c3 5344
/* Gameboy Color palette 7 */
#define dungeon_tilesCGBPal7c0 6076
#define dungeon_tilesCGBPal7c1 8935
#define dungeon_tilesCGBPal7c2 6596
#define dungeon_tilesCGBPal7c3 5344
/* Start of tile array. */
extern const const unsigned char dungeon_tiles[];
/* End of DUNGEON_TILES.H */