1.5 KiB
1.5 KiB
Roadmap
- Test Map
- Vehicles
- Swimming (inkl. Oxygen-Meter)
- ordentlichs HUD bauen
- Global Progress Object
- Menus & Textboxes
- Save & Load
- Mobile Controls
- Spores
- Webhosting
- Boss Battles
Absolute Minimum to Finished
- Swimming with depleting oxygen
- 1 vehicle
- Winning condition
Biomes & Levelsetups
-
above sealevel
- islands with different biomes (desert (with pyramid), forest/jungle, mysterious swamp, crystal)
- islands are connected via underwater cave system
-
below sealevel
- caves (regular, ice, colorful underground mushroom forest (game should never feel gloomy but fun!), deep sea alien?)
-
boss-levels
Objects & Variables
- GlobalProgress
GlobalProgress {
"player": {
"currentHitpoints": 3,
"maxHitpoints": 5,
"collectedCrystals": 26,
"ammo": {
"blaster": 10,
"rocketLauncher": 5,
"pulseRifle": 20,
},
"x": 53, // ?
"y": 345, // ?
"inVehicle": false, // ?
},
"upgrades": {
"jumpBoots": false,
"fins": false, // faster swimming
"oxygenTank1": false,
"oxygenTank2": false,
},
"weapons": {
"blaster": true,
"rocketLauncher": false,
"pulseRifle": false, // high firing rate, low damage
},
"beatenBosses": {
"boss1": true,
"boss2": false,
"boss3": false,
},
"vehicles": {
"submarine": {
"batteryLvl1": true,
"batteryLvl2": false,
"thermalConverter": false, // regenerate battery at thermal vents
"hullPlating": false,
},
},
}