let playerObject = { maxHitpoints: 5, currentHitpoints: 3, vul: true, hurt: false, sprites: { idle: { tiles: [5], framerate: 5, framebuffer: 8, loop: true, currentFrame: 0, }, run: { tiles: [0, 1, 2, 1], framerate: 5, framebuffer: 10, loop: true, currentFrame: 0, }, jump: { tiles: [4], framerate: 5, framebuffer: 8, loop: true, currentFrame: 0, }, shoot: { tiles: [3], framerate: 5, framebuffer: 8, loop: true, currentFrame: 0, }, }, } let bounderMonster = { class: 'monster', currentHitpoints: 2, sprites: { idle: { tiles: [3], framerate: 5, framebuffer: 8, loop: true, currentFrame: 0, }, run: { tiles: [4, 5, 6], framerate: 5, framebuffer: 8, loop: true, currentFrame: 0, }, }, } let slimeMonster = { class: 'monster', currentHitpoints: 1, sprites: { idle: { tiles: [0], framerate: 5, framebuffer: 8, loop: true, currentFrame: 0, }, run: { tiles: [0, 1, 2], framerate: 5, framebuffer: 8, loop: true, currentFrame: 0, }, }, } let coinTreasure = { sprites: { idle: { tiles: [4, 5, 6, 7], framerate: 5, framebuffer: 8, loop: true, currentFrame: 0, }, }, } let simpleBullet = { sprites: { idle: { tiles: [8, 9, 10], framerate: 5, framebuffer: 8, loop: true, currentFrame: 0, }, }, } let ammo = { sprites: { idle: { tiles: [11], framerate: 5, framebuffer: 8, loop: true, currentFrame: 0, }, }, } let extralife = { sprites: { idle: { tiles: [13], framerate: 5, framebuffer: 8, loop: true, currentFrame: 0, }, }, } let health = { sprites: { idle: { tiles: [0, 1, 2], framerate: 5, framebuffer: 8, loop: true, currentFrame: 0, }, }, }