add vehicle test
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@@ -38,6 +38,11 @@ function setup(map) {
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case 'player':
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player = entity
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break
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case 'vehicle':
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vehicles.push(entity)
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break
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case 'monster':
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monsters.push(entity)
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break
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@@ -91,6 +96,8 @@ function setupEntity(obj, entityType, entityProperties, entityName) {
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? health
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: entityName == 'extralife'
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? extralife
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: entityName == 'vehicle'
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? vehicle
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: entityName == 'door'
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? null
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: null
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@@ -123,6 +130,7 @@ function setupEntity(obj, entityType, entityProperties, entityName) {
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entity.monster = entityType == 'monster'
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entity.slimeMonster = entityType == 'slimeMonster'
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entity.player = entityType == 'player'
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entity.vehicle = entityType == 'vehicle'
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entity.treasure = entityType == 'treasure'
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entity.ammo = entityType == 'ammo'
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entity.health = entityType == 'health'
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