remove console logs

This commit is contained in:
StrangeD0s
2023-02-18 21:07:38 +01:00
parent 35bf935ccc
commit 4ec4e0ad24
9 changed files with 452 additions and 29 deletions
-6
View File
@@ -16,34 +16,28 @@ function onkey(ev, key, down) {
return false
case KEY.X:
player.jump = down
// console.log('log Key X')
shouldPanCameraDown({ canvas, cameraWithBox })
ev.preventDefault()
return false
case KEY.Y:
console.log('log shoot')
// player.shooting = down
shoot(player)
ev.preventDefault()
return false
case KEY.UP:
console.log('log Key Up')
player.up = down
shouldPanCameraDown({ canvas, cameraWithBox })
ev.preventDefault()
return false
case KEY.DOWN:
console.log('log Key Down')
player.down = down
ev.preventDefault()
return false
case KEY.ENTER:
console.log('log Key Enter')
player.interact = down
ev.preventDefault()
return false
case KEY.SPACE:
console.log('log Key Space')
ev.preventDefault()
return false
}
+1 -1
View File
@@ -193,7 +193,7 @@ function main() {
// ! Vielleicht kann ich statt des setup() an dieser Stelle auch eine gameStart() Funktion erstellen, die beim erstmaligen Start alles erledigt. Später wird dann ja immer die _initLevel() aufgerufen.
setup(currentLevel.levelData) // ! Was brauche ich hier, damit das variabel alle Level laden kann?
console.log('log monsters ', monsters)
//console.log('log monsters ', monsters)
frame()
}
+1 -1
View File
@@ -367,7 +367,7 @@ function renderBullets(ctx, spriteAtlas, dt, frame) {
ctx.fillRect(bullet.x, bullet.y, ammoType.width, ammoType.height)
}
if (bullet.sprites !== undefined) {
console.log('log bullet entity ', bullet)
// console.log('log bullet entity ', bullet)
drawSprite(bullet, spriteAtlas, dt, frame)
}
}
+1 -1
View File
@@ -107,7 +107,7 @@ function setupEntity(obj, entityType, entityProperties, entityName) {
? entityTemplate?.currentHitpoints
: 1
console.log('log entity ', player)
// console.log('log entity ', player)
var entity = {}
entity.x = obj.x
+3 -3
View File
@@ -27,7 +27,7 @@ function updateMonsters(dt) {
}
function updateMonster(monster, dt) {
monster.slimeMonster && console.log('log monster ', monster)
// monster.slimeMonster && console.log('log monster ', monster)
if (!monster.dead) {
updateEntity(monster, dt)
if (
@@ -305,7 +305,7 @@ function reduceHitpoints(entity, damage, timeout) {
}
function killEntity(entity) {
console.log('killEntity: ', entity)
// console.log('killEntity: ', entity)
if (entity.player === true) {
killPlayer(entity)
}
@@ -322,7 +322,7 @@ function killPlayer(player) {
globalObject.hitpoints = player.maxHitpoints
globalObject.oxygen = globalObject.maxOxygen
globalObject.lifes--
console.log('log globalObject: ', globalObject.lifes)
// console.log('log globalObject: ', globalObject.lifes)
}
function collectTreasure(t) {
+1 -1
View File
@@ -67,7 +67,7 @@ function music(src, volume) {
// * Pause function
function togglePause() {
console.log('log togglePause', paused)
// console.log('log togglePause', paused)
if (!paused) {
paused = true
} else if (paused) {